Table 8.
Results of the thematic analysis process.
Dimension | Final Themes |
---|---|
Background | Wrong concept of EI |
Confusing terminology | |
Relevance in the academic context is not clear | |
Relevance in professional life is clear | |
Concrete examples of the importance of EI in professional life | |
Assessment | Performance was very positive |
Performance was increased through the several scenarios | |
Heterogeneous identification with the characters in the game. | |
Challenge level posed by each character was not homogeneous | |
Forecast | Consensus on development EI skills |
The impact may be high, although difficult to be quantified | |
Students with professional experience see greater practical applicability in the short-term |