Skip to main content
. 2021 Jul 27;11:15292. doi: 10.1038/s41598-021-94721-4

Table 2.

Specifications of the included studies and characteristics of the included participants.

Study Anatomy learning task Type of AR feature Comparison Subjects in each group (n) Mean age (years) (± SD) Gender (F/M) Study (MED/
BMS)
Mean test-score in the different groups (%) (± SD) Mean difference in test-scores (percentage points) Lower bound – Upper bound (percentage points)
Moro et al. 2017 Studying anatomy of the bones of the skull (1) Tablet-based AR application presenting 3D model of the bones of the skull

(2) Headset-based VR application

(3) Tablet-based non-AR three dimensional model

(1) 17

(2) 20

(3) 22

(1) 19.5 ± 2.3

(2) 20.2 ± 3.5

(3) 22.2 ± 8.0

(1) 7/10

(2) 12/8

(3) 12/10

N/A

(1) 62.5 ± 17.1*

(2) 64.5 ± 18.5*

(3) 66.5 ± 18.5*

(1–2) − 2.0%

(1–3) − 4.0%

(1–2) − 13.5 to 9.5%

(1–3) − 15.1 to 7.2%

Barmaki et al. 2019 Body painting of musculoskeletal anatomy of the upper and lower limb (1) REFLECT; virtual mirror with augmented anatomical over-projection (2) No REFLECT; virtual mirror without augmented anatomical over-projection

(1) 164

(2) 124

Total: 19.8 ± 2.0 Total: 178/110 N/A

(1) 43.0 ± 28.4

(2) 39.2 ± 28.8

(1–2) 3.8% (1–2) − 2.9 to 10.5%
Bork et al. 2019 Studying gross anatomy of body parts (pelvis, shoulder, chest, abdomen, and extremities) (1) MagicMirror; virtual mirror with augmented anatomical over-projection

(2) Anatomage; a virtual dissection table

(3) Traditional, 2D anatomical atlases

(1) 24

(2) 24

(3) 24

Total: 21.4 ± 3.4 Total: 49/23 N/A

(1) 56.0 ± 14.1

(2) 55.2 ± 11.0

(3) 59.1 ± 16.9

(1–2) 0.8%

(1–3) − 3.1%

(1–2) − 6.3 to 8.0%

(1–3) − 11.9 to 5.7%

Henssen et al. 2019 Studying neuroanatomy (1) GreyMapp; tablet-based AR application presenting a 3D model of the human brain (2) Cross-sections of the human brain

(1) 15

(2) 16

(1) 19.3 ± 2.3

(2) 19.1 ± 0.8

(1) 6/9

(2) 6/10

(1) 13/2

(2) 10/6

(1) 50.0 ± 10.2

(2) 60.6 ± 12.4

(1–2) − 10.6% (1–2) − 18.6 to − 2.6%
Bogomolova et al. 2020 Studying lower limb anatomy (1) Headset-based AR application

(2) Non-AR 3D desktop model

(3) Traditional, 2D anatomical atlases

(1) 20

(2) 20

(3) 18

(1) 18.5 ± 0.8

(2) 18.7 ± 1.0

(3) 18.7 ± 0.7

(1) 12/8

(2) 13/6

(3) 11/7

(1) 17/3

(2) 16/4

(3) 14/4

(1) 47.8 ± 9.8

(2) 38.5 ± 14.3

(3) 50.9 ± 13.8

(1–2) 9.3%

(1–3) − 3.1%

(1–2) 1.7–16.9%

(1–3) − 10.8 to 4.6%

AR augmented reality, BMS biomedical sciences, F female, M male, MED medicine, N/A not available, VR virtual reality.

*Standard deviations were derived from Boxplot analysis.