Table 2.
Measurement model: descriptive statistics, reliability, and convergent validity.
| Constructsa and items | Value, mean (SD) | Skewnessb | Kurtosisb | Reliability | Convergent validity | ||||||||||||||
|
|
|
|
|
Cronbach α | Composite reliability | Factor loadings | AVEc | ||||||||||||
| Performance expectancy | .87 | 0.87 |
|
0.70 | |||||||||||||||
|
|
I find the [xx]d app useful in my daily life | 5.54 (1.41) | −1.07 | 0.88 |
|
|
0.84 |
|
|||||||||||
|
|
Using the [xx] app helps me accomplish things | 5.43 (1.38) | −1.02 | 0.98 |
|
|
0.86 |
|
|||||||||||
|
|
Using the [xx] app increases my physical activity levels | 5.50 (1.35) | −1.05 | 1.08 |
|
|
0.80 |
|
|||||||||||
| Effort expectancy | .89 | 0.89 |
|
0.68 | |||||||||||||||
|
|
Learning how to use the [xx] app is easy to me | 6.02 (1.11) | −1.41 | 2.52 |
|
0.84 |
|
||||||||||||
|
|
My interaction with the [xx] app is clear and understandable | 6.01 (1.09) | −1.4 | 2.62 |
|
|
0.84 |
|
|||||||||||
|
|
I find the [xx] app easy to use | 6.05 (1.09) | −1.48 | 2.64 |
|
|
0.86 |
|
|||||||||||
|
|
It is easy for me to become skillful at using the [xx] app | 5.90 (1.12) | −1.27 | 2.13 |
|
|
0.77 |
|
|||||||||||
| Social influence | .94 | 0.94 |
|
0.83 | |||||||||||||||
|
|
People who are important to me think that I should use the [xx] app | 4.30 (1.70) | −0.26 | −0.56 |
|
|
0.87 |
|
|||||||||||
|
|
People who influence my behavior think that I should use the [xx] app | 4.24 (1.73) | −0.25 | −0.64 |
|
|
0.92 |
|
|||||||||||
|
|
People whose opinions that I value prefer that I use the [xx] app | 4.23 (1.72) | −0.29 | −0.60 |
|
|
0.94 |
|
|||||||||||
| Facilitating conditions | .77 | 0.78 |
|
0.54 | |||||||||||||||
|
|
I have the resources necessary to use the [xx] app | 6.08 (1.11) | −1.54 | 3.03 |
|
|
0.83 |
|
|||||||||||
|
|
I have the knowledge necessary to use the [xx] app | 6.18 (1.05) | −1.53 | 2.87 |
|
|
0.83 |
|
|||||||||||
|
|
The [xx] app is compatible with other technologies I use | 5.80 (1.29) | −1.24 | 1.61 |
|
|
0.57 |
|
|||||||||||
| Hedonic motivation | .91 | 0.91 |
|
0.78 | |||||||||||||||
|
|
Using the [xx] app is fun | 5.07 (1.42) | −0.66 | 0.27 |
|
|
0.93 |
|
|||||||||||
|
|
Using the [xx] app is enjoyable | 5.24 (1.40) | −0.80 | 0.50 |
|
|
0.91 |
|
|||||||||||
|
|
Using the [xx] app is very entertaining | 4.71 (1.58) | −0.48 | −0.32 |
|
|
0.82 |
|
|||||||||||
| Price value | .90 | 0.91 |
|
0.76 | |||||||||||||||
|
|
The [xx] app is reasonably priced | 6.28 (1.13) | −1.7 | 2.59 |
|
|
0.81 |
|
|||||||||||
|
|
The [xx] app is a good value for the money | 6.21 (1.14) | −1.5 | 1.85 |
|
|
0.93 |
|
|||||||||||
|
|
At the current price, the [xx] app provides a good value | 5.23 (1.15) | −1.72 | 2.98 |
|
|
0.88 |
|
|||||||||||
| Habit | .80 | 0.84 |
|
0.66 | |||||||||||||||
|
|
The use of the [xx] app has become a habit to me | 5.34 (1.67) | −1.04 | 0.33 |
|
|
0.54 |
|
|||||||||||
|
|
I am addicted to using the [xx] app | 3.65 (1.96) | 0.09 | −1.25 |
|
|
0.87 |
|
|||||||||||
|
|
I must use the [xx] app | 3.84 (1.98) | −0.05 | −1.24 |
|
|
0.90 |
|
|||||||||||
| BIe | .89 | 0.89 |
|
0.73 | |||||||||||||||
|
|
I intend to continue using the [xx] app in the future | 5.77 (1.37) | −1.41 | 2.02 |
|
|
0.83 |
|
|||||||||||
|
|
I will always try to use the [xx] app in my daily life | 5.22 (1.55) | −0.92 | 0.37 |
|
|
0.85 |
|
|||||||||||
|
|
I plan to continue to use the [xx] app frequently | 5.61 (1.45) | −1.27 | 1.46 |
|
|
0.89 |
|
|||||||||||
| MOf | .85 | 0.85 |
|
0.65 | |||||||||||||||
|
|
How important to you are app features that motivate you to be physically active? | 5.13 (1.54) | −0.88 | 0.31 |
|
|
0.83 |
|
|||||||||||
|
|
How important are app features that help you to increase your physical activity levels? | 5.38 (1.42) | −1.04 | 0.88 |
|
|
0.82 |
|
|||||||||||
|
|
How important to you are app features that remind you to be physically active? | 5.11 (1.63) | −0.87 | 0.17 |
|
|
0.77 |
|
|||||||||||
| EDg | .90 | 0.90 |
|
0.74 | |||||||||||||||
|
|
How important to you are app features that educate yourself about how to exercise best? | 5.01 (1.62) | −0.77 | −0.11 |
|
|
0.86 |
|
|||||||||||
|
|
How important to you are app features that tell you how things work when exercising? | 4.87 (1.61) | −0.66 | −0.30 |
|
|
0.85 |
|
|||||||||||
|
|
How important to you are app features that help you do the right things when exercising? | 5.11 (1.58) | −0.81 | 0.12 |
|
|
0.87 |
|
|||||||||||
| GAh | .84 | 0.84 |
|
0.63 | |||||||||||||||
|
|
How important to you are app features to enjoy yourself while exercising? | 5.20 (1.55) | −0.88 | 0.30 |
|
|
0.86 |
|
|||||||||||
|
|
How important to you are app features that gamify the exercise experience? | 4.62 (1.83) | −0.51 | −0.74 |
|
|
0.68 |
|
|||||||||||
|
|
How important to you are app features that make the exercise experience joyful? | 5.16 (1.52) | −0.93 | 0.47 |
|
|
0.88 |
|
|||||||||||
| PAi | N/Aj | N/A |
|
N/A | |||||||||||||||
|
|
Intentions of being physically active during the next 4 weeks (METk min/week) | 4589 (3137) | 1.13 | 1.66 |
|
|
1 |
|
|||||||||||
|
|
Intentions of being physically active during the next 4 weeks (1-7 rating scale) | 6.07 (1.05) | −1.17 | 1.68 |
|
|
1 |
|
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| EXPl | |||||||||||||||||||
|
|
When did you download a fitness app for the first time? (months ago) | 30.07 (25.76) | 1.39 | 2.62 | N/A | N/A | 1 | N/A | |||||||||||
aModel fit was satisfactory: χ2564=2112.2; χ2/df=3.8; comparative fit index=0.93; Tucker-Lewis index=0.91; root mean square error of approximation=0.06; and standardized root mean square residual=0.07.
bThe criteria for skewness (absolute value <2) and kurtosis (absolute value <7) were fulfilled for a sample size greater than 300 (ie, N=839), indicating normality of the univariate distribution [63].
cAVE: average variance extracted.
d[xx] refers to the brand name of the specified fitness app.
eBI: behavioral intentions to use the fitness app.
fMO: motivation-related app features.
gED: education-related app features.
hGA: gamification-related app features.
iPA: Intentions of being physically active. The intentions were measured using the International Physical Activity Questionnaire (metabolic equivalent of task min/week) and a single-item 7-point rating scale. The reported measurement model is based on the first measure.
jN/A: not applicable.
kMET: metabolic equivalent of task.
lEXP: user experience with fitness apps.