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. 2021 Jul 22;12:719609. doi: 10.3389/fpsyt.2021.719609

Table 1.

Some important challenges for implementing intellectual stimulation within prevention programs.

Form of intellectual stimulation Challenges
Education • Personal support, tutoring programs, and special programs for underachievers starting in early childhood
• Psychological support and guidance for children in difficult familiar situations
• Financial support for children from low socioeconomic groups for school books, additional learning material and software
• Enabling access to higher education for everyone
• Higher education programs focused on specific skills (talent-based) specifically for people with low academic performance
Occupational demands • Willingness to adapt work activity schedules in low cognitively demanding jobs (e.g., rotating activities, adding more demanding tasks etc.)
• Offer additional cognitive activities in between regular work tasks for people in low demand jobs
• Enhanced skill development in companies and supporting workers in developing better stress management skills to meet increased demands
• Government-subsidy for expanding cognitively demanding work situations
• Time available to pursue cognitively stimulating activities.
Leisure activities • Availability of offers in the area
• Knowledge about relevant offers in the area (effective communication pathways)
• Availability of transportation to the activity
• Motivation to go to the activity
• Offers that match personal preferences
• Social networks fostering cognitive leisure activities
• Financial means to cover the costs of the activities or government-subsidized activities
• Willingness to adjust personal habits and personal goal that encompass enhancing cognitive stimulating activities
Cognitive training • Availability of effective cognitive training tools
• Knowledge of the most effective combination of training levels and types of training activities based on individual skills and needs
• Adherence to cognitive training programs
• Motivation to perform well (e.g., gamification component)
• Access to necessary IT equipment and/or internet connectivity
• Necessary IT skills
• Availability of training programs that require fewer qualified workers to supervise
• Qualification of staff necessary to implement training programs on a large scale

e.g., for example; etc., et cetera meaning and so forth; IT, information technology.