Table 1.
Study overview of the four experiments.
| EXPERIMENT | GOAL | HYPOTHESES | SUPPORTED | PARTICIPANTS | AGENTS | LEVEL | |
|---|---|---|---|---|---|---|---|
| Validation (Experiment 1) | Validate whether people’s feelings are altered based on the result of the game and the focus (self/other) of the question during our competitive game | 1. | Participants would feel better when they won the game as opposed to when the other player won | Yes | N = 81 | Human | Interpersonal |
| 2. | Participants would feel worse after they themselves lost as opposed to when the other player lost | Yes | |||||
| 3. | Participants would feel better when the other player than themselves lost | Yes | |||||
| Experiment 2 | Verify if intergroup biases would emerge in human-human teams during our competitive game | 1. | Participants would feel relatively more empathy towards ingroup team members than to outgroup members | Yes | N = 37 | Human | Intergroup |
| 2. | Participants would feel more schadenfreude towards the opponents who lost than towards team members who lost. | Yes | |||||
| Experiment 3 | Investigate whether individuals show intergroup biases towards robots in human-robot teams | 1. | See experiment 2 – H1 | Yes | N = 87 | Human & robot (Cozmo) | Intergroup |
| 2. | See experiment 2 – H2 | Yes | |||||
| 3. | More salient intergroup empathy and schadenfreude biases when comparing ingroup and outgroup human players than when comparing the ingroup and outgroup Cozmo robots | No | |||||
| Experiment 4 | Test if findings generalize across robots who differ in human likeness. | 1. | See experiment 2 – H1 | Yes | N = 93 | Human & robot (NAO) | Intergroup |
| 2. | See experiment 2 – H2 | Yes | |||||
| 3. | Increasing tendency to have intergroup biases from the least human-like agent (Cozmo) to a more human-like robot (NAO) and finally the human agent. | No | |||||