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. 2020 Dec 5;25(4):369–386. doi: 10.1016/j.bjpt.2020.11.003

Table 1.

Characteristics of virtual reality type, intervention, and location of included trials.

Author/ Year Participants characteristics Intervention Duration of Session Frequency Duration of Intervention
Aran et al. 201923 Country: Turkey; N = 90; Mean age 11.1 years old; Type of CP: Hemiplegia Microsoft Kinect for PC; EG: VR and Traditional Occupational Therapy; CG: Traditional Occupational Therapy 45 min 2× week 10 weeks
Arnoni et al. 201924 Country: Brazil; N = 15; Mean age:(years old) 9.6; Type of CP: Mild spastic hemiplegia Xbox Kinect; EG: VR and Conventional Rehabilitation; CG: Conventional Rehabilitation 45-50 min 45 min 2× week 8 weeks
Ballester et al. 201925 Country: Spain; N = 14; Mean age:(years old): 38; Type of CP: Tetraplegia, triplegia, diplegia, and hemiplegia Rehabilitation Gaming System; EG: VR; CG: Conventional Rehabilitation 30 min 3× week 4 weeks
Okmen et al. 201926 Country: Turkey; N = 41; Mean age:(years old): 8.5; Type of CP: Quadriplegia, diplegia, triplegia, and hemiplegia Eye Toy-Play system (Play station 2); EG: VR and Conventional Rehabilitation; CG: Conventional Rehabilitation 60 min 3-5× week 4 weeks
Pin and Butler 201927 Country: China; N = 18; Mean age:(years old): 9.2; Type of CP: Bilateral spastic TYMO; EG: VR and Usual Rehabilitation Program; CG: Usual Rehabilitation Program 20 min 4× week 6 weeks
Pourazar et al. 201928 Country: Iran; N = 20; Mean age:(years old): 9.4; Type of CP: Spastic hemiplegia Xbox Kinect; EG: VR; CG: Common Therapy Program 85-100 minutes 5× first two week 3× following week 2× last two week 6 weeks
Author/ Year Participants characteristics Intervention Duration of Session Frequency Duration of Intervention
Sahin et al. 201930 Country: Turkey; N = 60; Mean age:(years old): 10.2; Type of CP: Hemiplegia Microsoft Kinect; EG: VR and Traditional Occupational Rehabilitation; CG: Traditional Occupational Rehabilitation 45 min 2× week 8 weeks
Tarakci et al. 201931 Country: Turkey; N = 30; Mean age:(years old): 11; Type of CP: Spastic and dyskinetic Leap Motion Controller; EG: VR; CG: Conventional Rehabilitation 60 min 3× week 8 weeks
El-Shamy and El-Banna 201848 Country: Egypt; N = 40; Mean age:(years old): 9.6; Type of CP: Spastic hemiplegia Nintendo Wii; EG: VR and Conventional Rehabilitation; CG: Conventional Rehabilitation 40-60 min 60 min 3× week 12 weeks
Sajan et al. 201750 Country: India; N = 20; Mean age:(years old): 11.5; Type of CP: Diplegic, triplegic, and spastic quadriplegic Nintendo Wii; EG: VR and Conventional Rehabilitation; CG: Conventional Rehabilitation 45 min 6× week 3 weeks
Gatica-Rojas et al. 201764 Country: Australia; N = 32; Mean age:(years old): 10.7; Type of CP: Hemiplegia and spastic diplegia Wii™ balance board; EG: VR; CG: Conventional Rehabilitation 30 min 40 min 3× week 6 weeks
Pourazar et al. 201829 Country: Iran; N = 30; Mean age:(years old): 11.2; Type of CP: Not defined Xbox Kinect; EG: VR and Home Physical Activity Program; CG: Physical Activity Program 25 min 3× week 4 weeks
Piovesana e al 201769 Country: Australia; N = 102†; Mean age:(years old): 11.7†; Type of CP: Hemiplegia † (MiTii)†; EG: VR; CG: Waitlist† 20-30 min† 6× week† 20 weeks†
Mitchell et al. 2016 57†† Country: Australia; N = 101††; Mean age:(years old): 13 ††; Type of CP: Hemiplegia †† (MiTii)††; EG: VR; CG: Waitlist control group†† 30 min†† 6× week†† 20 weeks††
Author/ Year Participants characteristics Intervention Duration of Session Frequency Duration of Intervention
James et al. 201552††† Country: Australia; N = 102†††; Mean age:(years old): 11.4 †††; Type of CP: Hemiplegia ††† (MiTii)†††; EG: VR; CG: Waitlist ††† 30 min††† 6× week††† 20 weeks †††
Atasavun et al. 201663 Country: Turkey; N = 28; Mean age:(years old): 9.6; Type of CP: Hemiplegic Wii Sports Resort™; EG: VR and Conventional Rehabilitation; CG: Conventional Rehabilitation 30-45 min 45 min 2-4× week 12 weeks
Urgen et al. 201658 Country: Turkey; N = 33; Mean age:(years old): 11.2; Type of CP: Spastic hemiplegic Wii™ Fit; EG: VR; CG: Rehabilitation Program 45 min 2× week 9 weeks
Tarakci et al. 2016 62 Country: Turkey; N = 38; Mean age:(years old): 10.5; Type of CP: Hemiplegic, diplegic, dyskinetic and without description Wii™ balance board e Wii™ Fit; EG: VR and Conventional Rehabilitation; CG: Conventional Rehabilitation 50 min 2× week 12 weeks
Ren et al. 201654 Country: China; N = 35; Mean age:(years old): 4.6; Type of CP: Spastic diplegia Not specified; EG: VR and Occupational Rehabilitation; CG: Conventional and Occupational Rehabilitation - - 3 months
Preston et al 201653 Country: UK; N = 15; Mean age:(years old): 9.2; Type of CP: Not defined Custom Computer for Rehabilitation; EG: VR/ Botulinum Toxin; CG: Usual Rehabilitation/ Botulinum Toxin 30 min Average 14 sessions total 12 weeks
Cho et al 201655 Country: Republic of Korea; N = 18; Mean age:(years old): 9.8; Type of CP: Spastic Treadmill Training with Virtual Reality (Nintendo Wii); EG: VR and Conventional Rehabilitation; CG: Treadmill Training and Conventional Rehabilitation 30 min 3× week 8 weeks
Author/ Year Participants characteristics Intervention Duration of Session Frequency Duration of Intervention
Bedair et al 201647 Country: Egypt; N = 40; Mean age:(years old): 7.15; Type of CP: Spastic hemiplegia Xbox Kinect; EG: VR and Conventional Rehabilitation; CG: Conventional Rehabilitation 30-60 min 60 min 3× week 4 months
Acar et al 201646 Country: Turkey; N = 30; Mean age:(years old): 9.6; Type of CP: Hemiparetic Nintendo Wii; EG: VR and Bobath; CG: Bobath 60 min 45 min 2× week 6 weeks
Zoccolillo et al 201520 Country: Italy; N = 22; Mean age:(years old): 6.8; Type of CP: Not defined Xbox Kinect; EG: VR; CG: Conventional Rehabilitation (Bobath Principles) 30 min 2× week 8 weeks
AlSaif and Alsenany 201551 Country: Saudi Arabia; N = 40; Mean age:(years old): -; Type of CP: Spastic diplegia Wii™ Fit; EG: VR; CG: No Intervention 20 min 7× week 12 weeks
Arenas and Bravos 2014 60 Country: Chile; N = 32; Mean age:(years old): -; Type of CP: Hemiparetic Wii™ Fit; EG: VR; CG: No Treatment CG: Conventional Rehabilitation 30 min - 13 sessions
Chiu et al 201442 Country: Taiwan; N = 62; Mean age:(years old): 9.5; Type of CP: Spastic hemiplegia Wii Sports Resort™; EG: VR and Conventional Rehabilitation; CG: Conventional Rehabilitation 40 min 3× week 6 weeks
Klobucka et al. 201366 Country: Serbia; N = 42; Mean age:(years old): 8.1; Type of CP: Not defined Virtual reality environment; EG: VR and Marching Training on lokomat; CG: Marching Training on lokomat - 3-5× week 20 sessions (4-6 weeks)
Author/ Year Participants characteristics Intervention Duration of Session Frequency Duration of Intervention
Chen et al. 201319 Country: Taiwan; N = 27; Mean age:(years old): 8,6; Type of CP: Spastic hemiplegia and spastic diplegia Eloton SimCycle Virtual Cycling System; EG: VR and ("Strengthening Program" Physical Therapy); CG: General Physical Activity 40 min 3× week 12 weeks
Chen et al. 201259 Country: Taiwan; N = 27; Mean age:(years old): 8.6; Type of CP: Spastic hemiplegia and spastic diplegia Eloton SimCycle Virtual Cycling System; EG: VR and ("Strengthening Program" Physical Therapy); CG: General Physical Activity 40 min 3× week 12 weeks
Sharan et al. 201245 Country: India; N = 16; Mean age:(years old): 9.6; Type of CP: Not defined Wii™ balance board e Wii™ Fit; EG: VR and Conventional Rehabilitation; CG: Conventional Rehabilitation 30 min 3× week 3 weeks
Salem et al. 201256 Country: USA; N = 40; Mean age:(years old): 4.2; Type of CP: Neuropsychomotor Development Delay Nintendo Wii Sports™ and Nintendo Wii Fit™; EG: VR; CG: Conventional Rehabilitation 30 min 2× week 10 weeks
Ritterband-Rosenbaum et al. 201268 Country: Denmark; N = 40; Mean age:(years old): 11.5; Type of CP: Spastics hemiplegia (MiTii); EG: VR; CG: No Intervention 30 min 7× week 20 weeks
Rostami et al. 201244 Country: Iran; N = 32; Mean age:(years old): 8.1; Type of CP: Hemiparetic E-Link; EG1: VR; EG2: VR and mCIMT; CG1: mCIMT; CG2: Conventional Rehabilitation 90 min 90 min 90 min 30 min 3× week 2× week 4 weeks of summer
Ramstrand and Lygnegård. 201261 Country: Sweden; N = 18; Mean age:(years old): 13.2; Type of CP: Hemiplegia and diplegia Wii™ balance board e Wii™ Fit; EG: VR; CG: No intervention Minimum of 30 min 5× week 5 weeks
Author/ Year Participants characteristics Intervention Duration of Session Frequency Duration of Intervention
Wade et al. 201265 Country: UK; N = 19; Mean age:(years old): 9.1; Type of CP: Not defined Computer and equipment with seat and platform; GE: VR; GC: No intervention - (3-5× week) 3 months
Jannink et al. 200849 Country: Netherlands; N = 10; Mean age:(years old): 12.1; Type of CP: Tetraplegia, diplegia and hemiplegia Eye Toy-Play system (Play station 2); EG: VR and Conventional Rehabilitation; CG: Conventional Rehabilitation 30 min 2× week 6 weeks
Reid and Campbell. 200643 Country: Canada; N = 31; Mean age:(years old): 9.5; Type of CP: Not defined RV IREX System; EG: VR and physiotherapy/ occupational; CG: Physiotherapy/ occupational 90 minutes 1× week 8 weeks
Harris and Reid 200570 Country: Canada; N = 16; Mean age:(years old): 10.1; Type of CP: Spastics, quadriplegia, diplegia; hemiplegia and athetoid RV IREX System; EG: VR and Physical / Occupational Therapy; CG: Physical / Occupational Therapy 60 min - 8 sessions
Akhutina et al. 200367 Country: Russia; N = 1st (15) 2nd (51); Mean age(years old): 10.2; Type of CP: 1st (Cerebral palsy) 2nd (Diplegics, hemiparesis, anatomical statical and hyperkinetics). VRT Super Scape 3D; EG: VR and Non-Specific Rehabilitation; CG: Non-Specific Rehabilitation Training 30–60 min 6-8× per month 4 weeks

Abbreviations: CP, Cerebral palsy; EG, Experimental group; CG Control group; mCIMT, Modified Induced Containment Therapy; MiTii, Move It to Improve It; IREX VR, System Interactive Rehabilitation and Exercise Systems/ Mandala® Gesture Xtreme; E-Link, E-Link evaluation and exercise system.

† Outcomes related to Piovesana et al study.69

†† Outcomes related to Mitchel et al study.57

††† Outcome related to James et al study.52