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. 2021 Jul 30;23(7):e26376. doi: 10.2196/26376

Table 1.

Comparison of sociodemographic, personality, app feature, and gamification feature variables between groups.

Variables Nontarget group (n=548) Target group (n=460) Comparison


n Mean (SD) n Mean (SD) F test (df1,df2) P value ηp2
Sociodemographic variables







Age (years) 534 48.62 (6.06) 446 46.81 (6.09) 21.67 (1,978) <.001 .022

Gender




a


Female 294 305



Male 250 148



Diverse 3 4


Health behavior index 525 6.64 (1.71) 435 5.06 (1.36) 246.14 (1,978) <.001 .214
Personally defined goals for stress management






Active strategies 548 −.08 (0.04) 460 .09 (1.01) 8.03 (1,978) .01 .008

General competency 548 −.26 (0.04) 460 .32 (0.87) 94.16 (1,978) <.001 .086

Passive strategies 548 −.02 (0.04) 460 .03 (1.01) 0.537 (1,978) .46 .001
Personality variables







Need for security 526 3.94 (0.83) 448 3.87 (0.83) 2.18 (1,972) .14 .002

Information acquisition 525 3.66 (0.57) 448 3.52 (0.54) 14.75 (1,971) <.001 .015

Need for stimulation 531 3.55 (0.62) 452 3.26 (0.61) 54.49 (1,971) <.001 .053

Information processing 526 4.10 (0.59) 451 4.07 (0.58) 0.68 (1,975) .41 .001
App feature variables







Individualization of app content 543 4.27 (1.76) 456 4.59 (1.57) 8.95 (1,978) <.001 .009

Fulfilling common weekly goals and tasks 541 3.78 (1.58) 455 4.05 (1.48) 7.8 (1,978) .01 .008

Connecting the app with wearables 534 3.02 (1.74) 448 3.38 (1.81) 10.07 (1,978) <.001 .010

Increasing knowledge about a healthy lifestyle 538 4.09 (1.62) 455 4.38 (1.44) 9.06 (1,978) <.001 .009

Suggestions for activities with the family 541 3.61 (1.61) 454 3.94 (1.53) 10.52 (1,978) <.001 .010

Diaries for documentation and development of strategies 540 3.45 (1.57) 452 3.80 (1.51) 12.43 (1,978) <.001 .012

Reminders for objectives 542 4.04 (1.58) 455 4.24 (1.47) 4.55 (1,978) .03 .005

Informational or instructional videos 540 4.08 (1.60) 456 4.30 (1.47) 4.71 (1,978) .03 .005

Analog format for children 548 1.72 (0.45) 460 1.68 (0.47) 2.56 (1,978) .11 .003
Gamification feature variables







Comparison with others, in a ranking or on a high score list 544 2.26 (1.61) 454 2.26 (1.65) 0 (1,976) .98 0

Controlling and checking my progress 546 4.25 (1.76) 454 4.53 (1.60) 6.82 (1,998) .01 .007

Collecting points for my performance 545 3.60 (1.83) 455 3.79 (1.78) 2.66 (1,998) .10 .003

Collecting shared points with other family members 541 3.50 (1.83) 453 3.59 (1.87) 0.61 (1,992) .43 .001

Receiving awards, recognition, or encouragement 541 3.26 (1.77) 455 3.42 (1.76) 2.21 (1,994) .14 .002

Providing monetary incentives for achieving goals 536 3.52 (1.88) 453 3.74 (1.81) 3.52 (1,987) .06 .004

Linking to the bonus program of the health insurance company 541 4.16 (1.93) 456 4.40 (1.80) 3.97 (1,995) .05 .004

Designing an avatar 541 2.46 (1.64) 454 2.72 (1.77) 5.69 (1,993) .02 .006

Completing tasks under time pressure (eg, a countdown) 543 2.29 (1.50) 456 2.41 (1.58) 1.59 (1,997) .21 .002

Advancing to another level or increasing the level of difficulty 542 3.22 (1.75) 457 3.39 (1.71) 2.38 (1,997) .12 .002

Sharing and comparing my achieved goals with others 542 2.18 (1.47) 456 2.22 (1.50) 0.22 (1,996) .64 0

An accompanying storyline 541 2.65 (1.70) 454 2.73 (1.64) 0.52 (1,993) .47 .001

Receiving auditory, haptic, or visual feedback 539 3.06 (1.73) 455 3.27 (1.69) 3.9 (1,992) .05 .004

Rating other family members 539 2.43 (1.60) 454 2.46 (1.62) 0.05 (1,991) .82 0

aData not provided.