TABLE 1.
Demographic characteristics (N = 335).
| Variable | Category | n (%) |
| Time spent on online gaming (per weekday) | less than 1 h | 92 (27.5%) |
| 1 to less than 2 h | 124 (37.0%) | |
| 2 to less than 3 h | 66 (19.7%) | |
| 3 to less than 4 h | 22 (6.6%) | |
| 4 to less than 5 h | 10 (3.0%) | |
| 5 to less than 6 h | 5 (1.5%) | |
| 6 h or more | 10 (3.0%) | |
| Time spent on online gaming (per weekend) | less than 1 h | 47 (14.0%) |
| 1 to less than 2 h | 42 (12.5%) | |
| 2 to less than 3 h | 75 (22.4%) | |
| 3 to less than 4 h | 60 (17.9%) | |
| 4 to less than 5 h | 35 (10.4%) | |
| 5 to less than 6 h | 24 (7.2%) | |
| 6 h or more | 45 (13.4%) | |
| Time zone on online gaming (per weekday) | 4:00–8:00 | 8 (2.3%) |
| 8:00–12:00 | 6 (1.7%) | |
| 12:00–16:00 | 1 (0.3%) | |
| 16:00–20:00 | 59 (17.2%) | |
| 20:00–0:00 | 121 (53.1%) | |
| 0:00–4:00 | 13 (3.8%) | |
| Time zone on online gaming (per weekend) | 4:00–8:00 | 11 (3.3%) |
| 8:00–12:00 | 38 (11.3%) | |
| 12:00–16:00 | 79 (23.4%) | |
| 16:00–20:00 | 53 (15.8%) | |
| 20:00–0:00 | 54 (16.1%) | |
| 0:00–4:00 | 9 (2.7%) | |
| The style of in-game purchases | Non-purchase users | 232 (69.3%) |
| Planned purchase users | 56 (16.7%) | |
| Unplanned purchase users | 47 (14.0%) | |
| Monthly allowance | Less than 1,000 JPY | 15 (4.5%) |
| 1,000–1,999 JPY | 84 (25.1%) | |
| 2,000–2,999 JPY | 66 (19.7%) | |
| 3,000–3,999 JPY | 109 (32.5%) | |
| 4,000 JPY or more | 34 (10.1%) |
JPY = Japanese Yen (1,000 JPY = 9.12 USD).