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. 2021 Aug 3;12:708801. doi: 10.3389/fpsyg.2021.708801

TABLE 1.

Demographic characteristics (N = 335).

Variable Category n (%)
Time spent on online gaming (per weekday) less than 1 h 92 (27.5%)
1 to less than 2 h 124 (37.0%)
2 to less than 3 h 66 (19.7%)
3 to less than 4 h 22 (6.6%)
4 to less than 5 h 10 (3.0%)
5 to less than 6 h 5 (1.5%)
6 h or more 10 (3.0%)
Time spent on online gaming (per weekend) less than 1 h 47 (14.0%)
1 to less than 2 h 42 (12.5%)
2 to less than 3 h 75 (22.4%)
3 to less than 4 h 60 (17.9%)
4 to less than 5 h 35 (10.4%)
5 to less than 6 h 24 (7.2%)
6 h or more 45 (13.4%)
Time zone on online gaming (per weekday) 4:00–8:00 8 (2.3%)
8:00–12:00 6 (1.7%)
12:00–16:00 1 (0.3%)
16:00–20:00 59 (17.2%)
20:00–0:00 121 (53.1%)
0:00–4:00 13 (3.8%)
Time zone on online gaming (per weekend) 4:00–8:00 11 (3.3%)
8:00–12:00 38 (11.3%)
12:00–16:00 79 (23.4%)
16:00–20:00 53 (15.8%)
20:00–0:00 54 (16.1%)
0:00–4:00 9 (2.7%)
The style of in-game purchases Non-purchase users 232 (69.3%)
Planned purchase users 56 (16.7%)
Unplanned purchase users 47 (14.0%)
Monthly allowance Less than 1,000 JPY 15 (4.5%)
1,000–1,999 JPY 84 (25.1%)
2,000–2,999 JPY 66 (19.7%)
3,000–3,999 JPY 109 (32.5%)
4,000 JPY or more 34 (10.1%)

JPY = Japanese Yen (1,000 JPY = 9.12 USD).