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. 2021 Jul 7;8:20556683211012885. doi: 10.1177/20556683211012885

Table 2.

Game difficulty level progression, interaction mode and rehabilitation table settings in the BrightArm Compact usability study. © Bright Cloud International Corp. Reprinted by permission.

Game name 1st Session 2nd Session 3rd Session 4th Session
Avalanche 1,2 3,4 6,7 9,10
Breakout 3D 3,4 6,7 11,12 15,16
Card Island 3,4 6,7 11,12 15,16
Kites 3,4 6,7 11,12 15,16
Musical Drums 3,4 6,7 11,12 15,16
Pick-and-Place 1,2 3,4 6,7 9,10
Towers of Hanoi 3,4 6,7 11,12 15,16
Treasure Island 1,2 3,4 6,7 9,10
Catch 3D 1,2 4,5 8,9 11,12
Car Race 1,2 4,5 8,9 11,12
Interaction mode Uni-manual Bimanual Bimanual Bimanual
Table tilt angle 0 –10 10 20