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. 2021 Jul 7;8:20556683211012885. doi: 10.1177/20556683211012885

Table 5.

Subjective evaluation average scores from usability study over four sessions (1: least desirable, 5: most desirable outcome). Each participant submitted one feedback form per session. © Bright cloud international corp. Reprinted by permission.

Question
Scores
Participant 1 Participant 2 Participant 3 Participant 4 Question Avg. Score
1 Baseline 3.7 4.5 5.0 4.8 4.5
2 Game selection interface 4.5 4.3 5.0 5.0 4.7
3 3D hand controller use 3.8 3.8 3.5 3.5 3.6
4 Chair or screen positioning 3.5 4.3 5.0 4.3 4.3
5 Grasping responsiveness 3.3 3.5 3.3 3.8 3.4
6 Detection of finger extension 3.3 3.5 3.8 3.8 3.6
7 Level of noise when moving 4.8 4.5 5.0 4.3 4.6
8 Progression of game difficulty 4.8 4.3 4.8 4.5 4.6
9 Weight of controller 4.0 4.3 3.5 4.0 3.9
10 Length of therapy 4.5 4.0 5.0 4.5 4.5
11 Tracker delay 3.8 3.5 4.5 3.8 3.9
12 Table tilting 5.0 4.3 5.0 4.3 4.6
13 Overall system 4.5 4.0 5.0 4.3 4.4
14 Breakout 3D game 3.3 4.3 5.0 4.5 4.3
15 Avalanche game 3.0 4.0 3.8 4.5 3.8
16 Card Island game 3.8 4.0 5.0 4.8 4.4
17 Musical Drums game 3.3 2.7 3.0 4.5 3.4
18 Pick-and-Place game 4.0 4.0 5.0 4.8 4.4
19 Towers of Hanoi game 4.3 4.0 5.0 4.8 4.5
20 Treasure Island game 4.5 4.3 5.0 4.5 4.6
21 Catch 3D game 4.7 4.0 5.0 4.5 4.5
22 Car Race game 4.0 3.5 4.8 4.7 4.2
23 Kites game 4.5 3.5 3.5 4.0 3.9
Average score for all questions and overall score 4.0 3.9 4.5 4.3 4.2 (5-max)