Table 3.
Study |
Participants (N) Experimental/control group |
Length of intervention in minutes | Frequency of intervention | Duration of intervention (weeks) | ER intervention | CPT intervention | Follow-up |
---|---|---|---|---|---|---|---|
Pazzaglia et al. (30) | 51 25/26 |
40 | 3 | 6 | VR NIRVANA (function and coordination exercises) |
Joint mobilization, respiratory balance and coordination exercises, gait | n/g |
Pavez-adasme et al. (36) | 8 4/4 |
45 | 2 | 6 | Nintendo Wii Fit (Strength, balance, aerobic and stretching exercises) |
Muscle strength, aerobic exercises, balance and stretching exercises | n/g |
Tollar et al. (41) | 74 25/25/24 |
60 | 5 | 5 | Microsoft X-Box Kinect(motor control and stability exercises, balance) | CYC Group: Balance and aerobic exercises | n/g |
CG: Continuation of ADL | |||||||
Santos et al. (37) | 45 15/15/15 |
50 | 2 | 8 | Nintendo Wii Fit (games of boxing, soccer heading) |
NWCE group: Combination of EG and CG training | n/g |
CG: PNF exercises, gait | |||||||
Feng et al. (34) | 28 14/14 |
45 | 5 | 12 | VR training (Balance, coordination and stretching exercises, gait) |
Aerobic exercises, coordination, balance and stretching exercises, gait | n/g |
Allen et al. (35) | 38 19/19 |
n/a | 3 | 12 | VR Unity games (coordination and cognitive training) |
General exercises and continuation of ADL | n/g |
Fontoura et al. (33) | 20 10/10 |
60 | 2 | 5 | Microsoft X-Box Kinect (Functional, muscle strength, ROM and coordination exercises) |
Stretching, muscle strength and balance exercises, gait | n/g |
Gandolfi et al. (32) | 76 38/38 |
50 | 3 | 7 | TeleWii, Nintendo Wii, balance board (Stretching, balance and functional exercises) |
Stretching and balance exercises | 70 |
Yang et al. (40) | 23 11/12 |
50 | 2 | 6 | VR training balance board (Stretching, balance and functional exercises) | Balance and object manipulation exercises | 20 |
Shih et al. (39) | 22 11/11 |
50 | 2 | 8 | Microsoft Kinect Sensory (Balance and coordination exercises, gait) |
Balance, coordination, muscle strength exercises, gait | n/g |
Liao et al. (31) | 36 12/12/12 |
60 | 2 | 6 | Wii Fit exergaming (yoga, balance and muscle strength exercises) |
TE group: Muscle strength, balance and stretching exercises | 35 |
CG: Fall prevention education program | |||||||
Shen and Mak (38) | 51 26/25 |
60 | 3 | 12 | Computerized Dancing System, Smart-EquiTest Balance Master (Postural control and coordination exercises, gait, sit to stand and gait at home) |
Lower limb muscle strength and physical condition exercises, gait at home | 35 |
Pedreira et al. (29) | 44 22/22 |
40 | 3 | 4 | Nintendo Wii (boxing) | Balance and muscle strength exercises, gait | n/a |
Pompeu et al. (28) | 32 16/16 |
60 | 2 | 7 | Wii Fit Exergaming (balance and cognitive training) |
Balance, trunk rotations and transition of CB | 32 |
n, number of participants; ER, Exergaming rehabilitation; VR, virtual reality; ROM, range of motion; EG, experimental group; CG, control group; ADL, activities daily living; NWCE, Nintendo Wii Conventional exercise; TE, traditional exercise; CB, central body; n/g: not given.