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. 2021 Aug 9;12:683385. doi: 10.3389/fneur.2021.683385

Table 3.

Characteristics of the interventions.

Study Participants (N)
Experimental/control group
Length of intervention in minutes Frequency of intervention Duration of intervention (weeks) ER intervention CPT intervention Follow-up
Pazzaglia et al. (30) 51
25/26
40 3 6 VR NIRVANA
(function and coordination exercises)
Joint mobilization, respiratory balance and coordination exercises, gait n/g
Pavez-adasme et al. (36) 8
4/4
45 2 6 Nintendo Wii Fit
(Strength, balance, aerobic and stretching exercises)
Muscle strength, aerobic exercises, balance and stretching exercises n/g
Tollar et al. (41) 74
25/25/24
60 5 5 Microsoft X-Box Kinect(motor control and stability exercises, balance) CYC Group: Balance and aerobic exercises n/g
CG: Continuation of ADL
Santos et al. (37) 45
15/15/15
50 2 8 Nintendo Wii Fit
(games of boxing, soccer heading)
NWCE group: Combination of EG and CG training n/g
CG: PNF exercises, gait
Feng et al. (34) 28
14/14
45 5 12 VR training
(Balance, coordination and stretching exercises, gait)
Aerobic exercises, coordination, balance and stretching exercises, gait n/g
Allen et al. (35) 38
19/19
n/a 3 12 VR Unity games
(coordination and cognitive training)
General exercises and continuation of ADL n/g
Fontoura et al. (33) 20
10/10
60 2 5 Microsoft X-Box Kinect
(Functional, muscle strength, ROM and coordination exercises)
Stretching, muscle strength and balance exercises, gait n/g
Gandolfi et al. (32) 76
38/38
50 3 7 TeleWii, Nintendo Wii, balance board
(Stretching, balance and functional exercises)
Stretching and balance exercises 70
Yang et al. (40) 23
11/12
50 2 6 VR training balance board (Stretching, balance and functional exercises) Balance and object manipulation exercises 20
Shih et al. (39) 22
11/11
50 2 8 Microsoft Kinect Sensory
(Balance and coordination exercises, gait)
Balance, coordination, muscle strength exercises, gait n/g
Liao et al. (31) 36
12/12/12
60 2 6 Wii Fit exergaming
(yoga, balance and muscle strength exercises)
TE group: Muscle strength, balance and stretching exercises 35
CG: Fall prevention education program
Shen and Mak (38) 51
26/25
60 3 12 Computerized Dancing System, Smart-EquiTest Balance Master
(Postural control and coordination exercises, gait, sit to stand and gait at home)
Lower limb muscle strength and physical condition exercises, gait at home 35
Pedreira et al. (29) 44
22/22
40 3 4 Nintendo Wii (boxing) Balance and muscle strength exercises, gait n/a
Pompeu et al. (28) 32
16/16
60 2 7 Wii Fit Exergaming
(balance and cognitive training)
Balance, trunk rotations and transition of CB 32

n, number of participants; ER, Exergaming rehabilitation; VR, virtual reality; ROM, range of motion; EG, experimental group; CG, control group; ADL, activities daily living; NWCE, Nintendo Wii Conventional exercise; TE, traditional exercise; CB, central body; n/g: not given.