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. 2021 Aug 25;16(8):e0248909. doi: 10.1371/journal.pone.0248909

Table 1. Contrasts included in Deceptive > Honest ALE.

# Reference N Foci Contrast Reported Deception Task Paradigm Class (besides "Deception") Instructed or Natural Deception
1 Abe et al., 2014 25 10 Dishonest + Honest > Control Decision-making (harmful or helpful) Finger Tapping/Button Press Natural
4 (Dishonest/Harmful + Honest/Harmful) > (Dishonest/Helpful + Honest/Helpful)
3 (Dishonest/Helpful + Honest/Helpful) > (Dishonest/Harmful + Honest/Harmful)
3 Dishonest/Harmful > Honest/Harmful
2 Abe & Greene, 2014 8 1 Dishonest: Opportunity Win > No-Opportunity Win Monetary Incentive Delay/Incentive Prediction Reward, Finger Tapping/Button Press Natural
3 Dishonest: Opportunity Loss > No-Opportunity Loss
7 1 Ambiguous & Dishonest: Opportunity Win > No-Opportunity Win
7 Ambiguous & Dishonest: Opportunity Loss > No-Opportunity Loss
3 Baumgartner et al., 2009 26 1 Promise Stage: Dishonest > Honest, (Promise - No Promise)^Dishonest–(Promise—No Promise)^Honest Modified Economic Trust Game -Finger Tapping/Button Press, Competition/Cooperation, Reward Natural
1 Anticipation Stage: Dishonest > Honest, (Promise—No Promise)^Dishonest—(Promise—No Promise)^Honest
1 Anticipation Stage: Dishonest > Honest, ((No Promise—Promise)^Dishonest—(No Promise—Promise)^Honest), p<0.0001
1 Anticipation Stage: Dishonest > Honest, ((No Promise—Promise)^Dishonest—(No Promise—Promise)^Honest), p<0.0005
2 Anticipation Stage: Dishonest > Honest, ((No Promise—Promise)^Dishonest—(No Promise—Promise)^Honest), p<0.005
2 Decision Stage A: Dishonest > Honest, ((Promise—No Promise)^Dishonest—(Promise—No Promise)^Honest), p<0.001 -Competition/Cooperation, Flashing Checkerboard, Reward
2 Decision Stage A: Dishonest > Honest, ((Promise—No Promise)^Dishonest—(Promise—No Promise)^Honest), p<0.005
1 Decision Stage B: Dishonest > Honest, ((Promise -No Promise)^Dishonest—(Promise—No Promise)^Honest) -Finger Tapping/Button Press, Competition/Cooperation, Reward
4 Bereczkei et al., 2015 16 2 Unfair—Control, High Machiavellian > Low Machiavellian Trust Game (in fair or unfair situations) Competition/Cooperation, Finger Tapping/Button Press, Video Games Neither
7 Fair—Control, High Machiavellian > Low Machiavellian
5 Bhatt et al., 2009 18 9 Unfamiliar: Lie > Truth Recognition/"Line-up" Finger Tapping/Button Press, Face Monitor/Discrimination Instructed
4 Familiar: Lie > Truth
4 Familiar (Lie > Truth) > Unfamiliar (Lie > Truth)
6 Browndyke et al., 2008 7 7 Malingered Recognition Misses > Normal Recognition Hits Recognition Memory/Feigned Memory Impairment Finger Tapping/Button Press, Encoding, Delayed Match to Sample, Cued Explicit Recognition/Recall Instructed
5 Malingered Recognition False Alarm Errors > Normal Recognition Correct Rejections
7 Cui et al., 2014 16 8 Murderer Group: Deceptive Probe Answer Judged Truthful > Truthful Irrelevant Answer Judged Truthful Mock Murder/Modified Guilty Knowledge Test Finger Tapping/Button Press Instructed
12 Positive Judgement Following Probe: Murderer Group > Innocent Group
8 Ding et al., 2012 12 7 Identity Concealment > Control Recognition/Identity Concealment Finger Tapping/Button Press Instructed
9 Identity Faking > Control
9 Farrow et al., 2015 20 5 Impression-Management > Control "Balanced Inventory of Desirable Responding" Finger Tapping/Button Press Instructed
2 Self-Deception > Control
7 Faking Bad > Control
7 Impression-Management Main Effects
2 Self-Deception Main Effects
29 (Impression Management Faking Bad & Self Deception Faking Good[+1]) vs. (Impression Management Faking Good & Self Deception Faking Good[–1]) Main Effects
14 Faking Bad Main Effects
10 Fullam et al., 2009 24 2 Lie—Truth Lying (about performing tasks) Deception only Instructed
11 Greene & Paxton, 2009 14 2 Dishonest (Opportunity Win > No-Opportunity Win) Computerized Coin Flips/Moral Judgement Reward, Finger Tapping/Button Press Natural
7 Dishonest (Opportunity Loss > No-Opportunity Loss)
12 Harada T, 2009 18 23 Lie Judgement—Gender Judgment (masked with Lie Judgement) Control Gender Judgement/Moral Judgement/Lie Judgement Deception only Neither
7 Lie Judgement—Moral Judgement (masked with Lie Judgement)
13 Hayashi et al., 2014 37 6 Harmful/ Dishonest > Harmful/ Honest Harmful or Helpful Story-telling Finger Tapping/Button Press, Reasoning/Problem Solving Neither
3 Helpful/ Dishonest > Helpful/ Honest
14 Ito et al., 2011 32 9 Main effect of ’Lie’ (Neutral/Lie+Negative/Lie) > (Neutral/Truth+Negative/Truth) Remembering Neutral and Emotional Events Finger Tapping/Button Press, Cued Explicit Recognition/Recall Instructed
8 Neutral/Lie > Neutral/Truth
8 Negative/Lie > Negative/Truth
5 Conjunction Analysis: Neutral/Lie > Neutral/Truth + Negative/Lie > Negative/Truth
15 Ito et al., 2012 16 6 Execution: (Certain/Lie + Uncertain/Lie) > (Certain/Truth + Uncertain/Truth) Modified Recognition Memory Finger Tapping/Button Press, Cued Explicit Recognition/Recall Instructed
16 Jiang et al., 2015 32 19 Lie > True Strategy Devising Finger Tapping/Button Press Instructed
17 Kireev et al., 2013 36 19 (Conjunction) Deceptive Claim > Catch + Honest Claim > Catch "Cheat" Card Game Finger Tapping/Button Press Natural
27 Deceptive Claim > Catch
21 Deception Claim > Honest Claim
6 rCBF: Deceptive Claim > Catch
18 Kozel et al., 2005 30 18 Lie—Truth, Model Building Group Mock Crime/"Ring-Watch Testing" Deception only Instructed
31 14 Lie—Truth, Model Testing Group
19 Kozel et al., 2009 22 30 Mock-Crime: Lie > True Mock Crime/"Ring-Watch Testing" Finger Tapping/Button Press Instructed
26 15 No-Crime: Lie > True
20 Langleben et al., 2005 26 19 Lie > Repeat Distracter Modified Guilty Knowledge Test Deception only Instructed
4 Lie > Truth
21 Lee et al., 2009 10 8 Intentional Faked Responses > Truthful Accurate Responses Recognition/Feigned Memory Impairment Cued Explicit Recognition/Recall Instructed
3 Intentional Faked Responses > Truthful Error Responses
22 Lee et al., 2010 14 11 Lie > True Lying (about valence of pictures) Finger Tapping/Button Press, Affective Pictures Instructed
17 Positive: Lie > True
4 Negative: Lie > True
4 Conjunction Analysis (Lie > True, Positive + Negative)
23 Lee et al., 2013 13 2 Main Effect of Cue, Lie > Truth Facial Recognition Face Monitor/Discrimination, Finger Tapping/Button Press Instructed
24 Lelieveld et al., 2016 44 6 Justifiable Lies > Honest Reports Evaluating Lies of Others Finger Tapping/Button Press Neither
6 Unjustifiable Lies > Honest Reports
25 Lissek et al., 2008 13 19 Deception > Cooperation Theory of Mind Task Theory of Mind, Competition/Cooperation, Affective Pictures Neither
13 Deception > Cooperation/Deception
15 Cooperation/Deception > Cooperation
26 Liu et al., 2012 14 16 Falsification Card > BL Conditional Proposition Testing Finger Tapping/Button Press, Reason/Problem Solving Neither
9 Falsification > Non-Falsification
27 Marchewka et al., 2012 29 13 Lie > Truth (General + Personal) Gender Identity Inventory Finger Tapping/Button Press Instructed
13 Lie > Truth (General)
15 Lie > Truth (Personal)
14 16 Males: Lie > Truth
15 9 Females: Lie > Truth
14 11 Males: General Lie > General Truth
15 11 Females: General Lie > General Truth
13 Males: Personal Lie > Personal Truth
3 Females: Personal Lie > Personal Truth
28 McPherson et al., 2012 15 8 Tones: Feigned > Correct Feigned Hearing Loss -Finger Tapping/Button Press, Tone Monitor/Discrimination Instructed
8 Tones: Feigned > Incorrect
6 Words: Feigned > Correct -Finger Tapping/Button Press
4 Words: Feigned > Incorrect
29 Mohamed et al., 2006 5 8 (Lie, Known Lie + Lie, Subjective Lie) > Rest, Non-Guilty Subjects Mock Shooting Deception only Instructed
30 Nunez et al., 2005 20 8 False > True True or False Response to Yes/No Questions -Deception only Instructed
7 False, Autobiographical > True, Autobiographical -Episodic Recall
31 Ofen et al., 2017 18 7 Conjunction Analysis: Lie > True, Episodic and Belief Lying (about personal experiences or beliefs) Finger Tapping/Button Press Instructed
6 Deception Main Effects: Belief-lie > Belief-true & Episodic-lie > Episodic-true
13 Preparation-Lie > Preparation-True
11 Negative Correlation between Preparation-lie > Preparation-true and Deception Index 
32 Peth et al., 2015 20 10 Guilty Action > Neutral Concealed Information Test Finger Tapping/Button Press Instructed
1 Guilty Intention > Neutral
33 Phan et al., 2005 14 11 Lie > Truth Modified Guilty Knowledge Test Deception only Instructed
8 Lie > Recognition
34 Pornpattananangkul et al., 2018 31 5 Opportunity > No-Opportunity (covariate: Overall Dishonesty) Modified Coin-guessing Task -Finger Tapping/Button Press Natural
4 Opportunity-Self > No-Opportunity-Self (covariate: Opportunity-Self Dishonesty) -Finger Tapping/Button Press, Reward
7 Opportunity-Donation > No-Opportunity-Donation (covariate: Opportunity-Donation Dishonesty) -Finger Tapping/Button Press
4 Opportunity-Self > Opportunity-Donation (covariate: Self Serving Dishonesty) -Finger Tapping/Button Press, Reward
7 Opportunity > No-Opportunity
2 Opportunity-Self > Opportunity-Donation
4 Opportunity-Donation > Opportunity-Self
35 Shao et al., 2017 48 3 Dishonest (D) > Truthful (T); Cue Phase Modified Directed Lie Paradigm Finger Tapping/Button Press, Face Monitor/Discrimination Instructed
23 1 Low (L) > High (H) Psychopathic Personality Inventory, Dishonest > Truthful; Cue Phase
48 10 Initial Session (T1) > Testing Session (T2), Dishonest > Truthful; Cue Phase
23 8 (L(T2(D>T)>T1(D>T)) > H(T2(D>T)>T1(D>T)); Cue Phase
48 5 Dishonest > Truthful; Face-Responding Phase
4 Initial Session (Dishonest > Truthful) > Testing Session (Dishonest > Truthful)); Face-Responding Phase
23 3 L(T2(D>T) > T1(D>T)) > H(T2(D>T) > T1(D>T))); Face-Responding 
2 Low (Familiar > Unfamiliar) > High (Familiar > Unfamiliar)
36 Spence et al., 2008 17 7 Lie—Truth Decision-making (whether or not to lie) Deception only Natural
11 [(Lie—Truth)—(Defy—Comply)]
37 D. Sun et al., 2015b 17 5 Main effect of Response Type (Lie > Truth) Face Familiarity/Directed Lying Face Monitor/Discrimination, Finger Tapping/Button Press Instructed
1 Interaction Effect between Response Type and Face (Familiar (Lie—Truth) > Unfamiliar (Lie—Truth))
38 D. Sun et al., 2015a 25 5 Dishonest > Honest (Positive Effect) Economic Game Finger Tapping/Button Press, Reward Instructed
2 Dishonest > Honest (Negative Effect)
39 D. Sun et al., 2016 25 6 Dishonest > Honest Economic Game Finger Tapping/Button Press, Reward Natural
1 Computer (Dishonest-Honest) > Human (Dishonest-Honest)
40 P. Sun et al., 2017 21 4 Main Effects of Decision (Lying > Honest) Adapted Dictator Game (after Ball-guess Game) Finger Tapping/Button Press, Reward Natural
1 Interaction between Financial Position & Decision (Lying—Honest) Non-Deprived > (Lying—Honest) Deprived
41 Vartanian et al., 2012 15 7 Lying > Truthful Match/Mismatch Detection Finger Tapping/Button Press, Reasoning/Problem Solving Instructed
11 Matched: Lying > Truthful
5 Mismatched: Lying > Truthful
42 Wu et al., 2011 20 8 Bad Lie > Bad Truth Evaluating Cultural Aspects of Lying Finger Tapping/Button Press, Reasoning/Problem Solving Neither
43 Yin et al., 2016a 44 13 Spontaneous Lie in Incorrect Prediction, Spontaneous Truth in Incorrect Prediction, Spontaneous Truth in Correct Prediction > Fixation Modified Sic Bo Gambling Gambling, Finger Tapping/Button Press, Reward Both
44 Yin & Weber, 2016b 38 4 Main effect of means (Lies > Truth) Modified Cheap Talk Sender/Receiver Game Competition/Cooperation Neither
45 Yin et al., 2019 37 3 Lying > Truth-Telling Color Reporting Game Deception only Natural

The number of participants, number of reported foci, deception task used, paradigm class, and whether the study involved instructed deception, natural deception, neither, or both are listed for each reference/contrast.