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. 2021 Aug 16;8(8):e28150. doi: 10.2196/28150

Table 4.

Video game characteristics (N=28).

Characteristics References Studies, n (%)
Genre


Casual video games [36,102,104,106,113-115,119,121] 9 (28)

Exergames [85,105,109,111,112,116-120,122,123] 12 (38)

Action games [80,106,108,121] 4 (13)

Role-playing games [124] 1 (3)

Action-adventure games [86,107,110] 3 (9.4)

Sports games [108] 1 (3)

Racing games [103] 1 (3)

Augmented reality games [82] 1 (3)
Platform


PC [36,80,86,102,104,106,114,121,124] 9 (32)

Console [85,105,107-109,111,112,116-118,120,122,123] 13 (46)

Smartphone [82] 1 (4)

Mobile console [113,115] 2 (7)

Virtual reality [103,110,119] 3 (11)
Total time of play (minutes)


<10 [103,104,119,121] 4 (16)

11-60 [36,80,85,106-111,115-117,120,123] 14 (48)

61-180 [86,105,118] 3 (12)

>180 [102,112-114,122] 5 (16)

Unspecified [82,124] 2 (8)