Variable/Construct | Definition | Source |
Relative advantage | The degree to which an innovation is perceived as better than the idea it supersedes. | Rogers (1995) |
Compatibility | The degree to which an innovation is perceived as being consistent with the existing values, past experiences, and needs of potential adopters. | Rogers (1995) |
Complexity | The degree to which an innovation is perceived as being difficult to use | Rogers (1995) |
Observability | The degree to which the results of an innovation are visible to others | Rogers (1995) |
Trialability | The degree to which an innovation may be experimented with on a limited basis before behavioural intention to use IoMT | Rogers (1995) |
Novelty seeking | Novelty seeking means to seek knowledge about new products or item which are created & tested on adult users or customers. Novelty seeking as a personality trait expressing excitement in reaction to new stimuli. |
Manning et al. (1995) Cloninger et al. (1991) |
Age | Age is major contributor to the understanding of the behavioural intention to use technology of people. | Martins et al. (2018) |
AI awareness | Awareness is a form of knowledge that can be acquired actively or passively. | Rogers (2010) |
Motivation | Motivation has been defined as an emotion or desire operating on the will and causing it to act. | Randall et al. (2006) |
Training | Training is the degree to which trainees effectively apply the knowledge, skills, and attitudes gained in a training context to the job. | Baldwin and Ford (1988) |