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. 2021 Aug 26;9(3):e30672. doi: 10.2196/30672

Table 2.

Mixed-effects model illustrating gameplay variables, participant ratings, and staff observations in using off-the-shelf (OTS) versus the adapted mat.a

Variables Adapted (vs OTS) coefficient P value
RPEb

Sitting –0.38 .15

Standing 0.23 .34
Enjoyment

Sitting 0.05 .42

Standing –0.09 .09
Energy Expenditure (METsc)

Sitting –0.18 <.001

Standing –1.10 .18
Heart rate (bpmd)

Sitting –2.09 .01

Standing –1.08 .41
Difficulty using the gaming mat

Sitting 0.68 <.001

Standing 0.20 .10
Able to successfully play

Sitting 0.62 <.001

Standing 0.08 .48
Mat recognized body movement

Sitting 0.85 <.001

Standing 0.21 .30
Ability to use gaming mat

Sitting 0.98 <.001

Standing 0.35 <.001
Quality of gameplay

Sitting 0.55 <.001

Standing 0.26 .001

aControl variables: age and self-reported physical function score.

bRPE: rating of perceived exertion.

cMET: metabolic equivalent.

dbpm: beats per minute.