1. Salience |
Playing mobile games becoming most important and dominant on thoughts, affection and attitude |
2. Tolerance |
Play mobile games for satisfaction |
3. Mood modification |
Game is used as transforming mechanism of bad mood to good mood |
4. Relapse |
While reducing playtime, tendency to restore earlier excessive playing pattern |
5. Withdrawal |
Psychological discomfort or unpleasant when playtime is decreased or discontinued |
6. Conflict |
Interpersonal conflict due to excessive gaming or playtime |
7. Problems |
Problems in workplace, schools or social place due to excessive gaming |