Table 2.
AVG + group n = 23 |
AVG-R group n = 22 |
Comparison group n = 19 |
Standard mean differences (± CI) | ||||||
---|---|---|---|---|---|---|---|---|---|
T1 M (± CI) | T2 M (± CI) | T1 M (± CI) | T2 M (± CI) | T1 M (± CI) | T2 M (± CI) | AVG + versus comparison | AVG-R versus comparison | AVG + versus AVG-R | |
Reading accuracy | 81.50 (3.68) | 85.91 (4.01) | 82.95 (3.39) | 89.77 (3.30) | 78.21 (2.90) | 79.26 (3.60) | 0.646 (0.63) | 1.110 (0.66) | − 0.463 (0.60) |
Reading rate | 81.27 (4.30) | 86.32 (3.98) | 82.73 (3.83) | 89.82 (4.09) | 82.37 (5.48) | 82.11 (4.87) | 1.052 (0.65) | 1.457 (0.69) | − 0.405 (0.59) |
Reading comprehension | 92.86 (6.42) | 107.55 (4.82) | 90.36 (4.89) | 104.86 (5.85) | 96.21 (7.42) | 90.32 (6.29) | 1.125 (0.66) | 1.115 (0.66) | 0.010 (0.59) |
Rapid naming | 88.04 (4.72) | 94.13 (5.60) | 87.85 (2.99) | 93.81 (4.73) | 85.26 (4.88) | 85.26 (4.65) | 1.059 (0.65) | 1.038 (0.66) | 0.024 (0.59) |
Fixation duration | 319.61 (21.88) | 330.64 (17.81) | 316.04 (21.84) | 323.31 (24.04) | 330.87 (26.80) | 337.22 (29.45) | 0.079 (0.62) | 0.016 (0.62) | 0.064 (0.61) |
Fixation count | 57.05 (3.75) | 50.95 (2.95) | 58.67 (5.79) | 52.05 (3.69) | 59.21 (4.87) | 55.95 (4.84) | 0.243 (0.62) | 0.287 (0.62) | − 0.044 (0.60) |
Regression count | 8.81 (1.42) | 7.24 (1.04) | 10.05 (2.24) | 7.33 (1.59) | 10.16 (1.83) | 9.32 (1.62) | 0.159 (0.62) | 0.409 (0.63) | − 0.249 (0.61) |
Flicker fusion 5% | 46.58 (1.87) | 47.29 (1.50) | 45.77 (2.11) | 46.18 (1.65) | 46.96 (2.61) | 46.85 (2.34) | 0.172 (0.61) | 0.105 (0.62) | 0.059 (0.60) |
Flicker fusion 75% | 50.25 (1.62) | 52.58 (1.56) | 49.89 (1.72) | 51.91 (2.39) | 52.44 (3.24) | 50.99 (2.22) | 0.705 (0.63) | 0.604 (0.63) | 0.101 (0.59) |
AVG-R = Action Video Game-Regular Group; AVG+ = Increased Attention Action Video Game Group; ± CI = + / − 95% Confidence Interval; Standard Mean Differences are interpreted as small = 0.2, moderate = 0.5 and large = 0.8, with positive scores in favour of the first group listed in the comparison.