. 2021 Sep 10;23(9):e30390. doi: 10.2196/30390
©Simon Warsinsky, Manuel Schmidt-Kraepelin, Sascha Rank, Scott Thiebes, Ali Sunyaev. Originally published in the Journal of Medical Internet Research (https://www.jmir.org), 10.09.2021.
This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in the Journal of Medical Internet Research, is properly cited. The complete bibliographic information, a link to the original publication on https://www.jmir.org/, as well as this copyright and license information must be included.
Figure 1.

Number of articles in JMIR journals mentioning terms related to gamification, serious games, or both per year.