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. 2021 Sep 9;8(9):786. doi: 10.3390/children8090786

Table 1.

Adolescents’ preferences for content and features of apps in asthma.

Author Year Study Design Key Preferences Identified
Carpenter et al. 2016 Observational—usage of two asthma self-management apps over one week period by adolescents Ability to increase self-observation and self-judgement via reminders, self-check quizzes, charting and tracking features such as symptoms and triggers
Ability to share data and information from app with family, healthcare providers, school
Schneider et al. 2016 Observational—usage of two asthma apps over 7–10 days by adolescents Ability to receive messages through the app, including reminders for medications, measuring peak flow, attend appointments
Ability to receive alerts if deteriorating peak flow
Motivational and supportive messages
Visual aids (graphs/charts) to monitor trends of asthma status
Ability to enter data such as peak flow
Ability to share information and communicate with healthcare providers and others
Customisation (e.g., ‘personally designed avatar’) and age-appropriate graphics
Gamification
Roberts et al. 2018 Observational—usage of two asthma apps over one week by adolescents Ease of use
Simple layout
Visual aids such as graphs and pictures
Customisation—including medication lists, triggers, visuals and graphics of apps
Gamification
Ability to track asthma control
Medication reminders
Appointment reminders
Information with videos
Ramsey et al. 2019 Qualitative Ability to track symptoms
Ability to track treatment and medications
Reminders for medications, appointments
Ability to deliver information on asthma and self-management (personalised medications and asthma plans)
Be customisable to fit with daily life
Ability to share data and information with health care providers and parents
Schneider et al. 2020 Qualitative, exploratory—asthma self management app trialled for 3 months by adolescents Reminders for medications or checking peak flow
Option to share information with health care provider
Ability to review asthma patterns over time
Age friendly visuals and graphics of app including backgrounds, fonts
Ability to customise
Availability of asthma training material e.g., videos on self-management strategies
Ability to interact and communicate with others (healthcare providers, other teenagers, technological support)
‘Fun’ elements including gamification and incentives