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. 2021 Sep 14;18(18):9678. doi: 10.3390/ijerph18189678

Table 2.

Traits of observational research.

Research (Authors,
Publication Year,
Methodological
Quality, Location)
N Experimental
Group 1
Experimental
Group 2
Control Group Experimental
Period
Facial Expression
(Emotional
Variable)
(1) Tools
(2) Mood
Relevant Indicators Results
(1) Population
(2) Age
(3) LS
(4) EA
(1)Population
(2) Age
(3) LS
(4) EA
(1) Population
(2) Age
(3) LS
(4) EA
Primary school students (12 years old)
Manty et al. 2020 [60]
8/12
Finland
37 (1) 37
(2) Grade six
(3) Collaborative
physics task
(4) None
None None None (1) Mood scale
(2) Positive;
Negative;
Mixed;
Neutral
Social emotional
interaction;
Emotion regulation
Negative emotional experience increased the emotional regulation in group cooperation, and negative interaction affected students’ emotional experience after the task. The emotional valence does not change immediately.
High school; College (15–26 years old)
Taub et al. 2019 [36]
11/12
Canada
61 (1) 61
(2) 20.00 ± 1.50
(3) Microbiology
(4) Game
None None 69.40 ± 21.70 (min) (1) FACET
(2) Happy;
Frustrated;
Confused
Emotions;
Emotional duration;
Game score; Back;
Operation results
The feelings experienced after positive action are different from those experienced after negative action. After the occurrence of negative events, confusion is obviously different, but it does not affect happiness or depression. The degree of confusion after active action can accurately predict the total score of the game.
Ahn and Harley, 2020 [37]
8/12
France
33 (1) NA
(2) 20.00 ± 1.64
(3) History apps
(4) Multimedia
Applications
None (1) NA
(2) 20.00 ± 1.64
(3) Crystal island
(4) Game
30 min (1) FaceReader 7; Self-report
questionnaire
(2) Sadness;
Happiness; Anger; Anxiety; Fear
Facial expressions;
Dominant emotions; AOIS; Note;
Learning gain
Negative academic emotions can improve the learning effect, and angry learners have the highest learning effect.
Saito et al. 2018 [35]
6/12
Britain
108 (1) 108
(2) High school
(3) English
(4) Answer the
questions in
each stage
None None Three semesters (1) Mood scale
(2) Happiness;
Anxiety
Emotions;
Motivation
Strong internalized motivations evoke a variety of emotions (anxiety, happiness).
More frequent use of materials with positive emotions has a direct impact on acquisition, and anxiety can improve learning effects.
Ben-Eliyahu and Linnenbrink-Garcia, 2015 [38]
8/12
US
458 (1) NA
(2) High school;
College
(3) Hobby classes
(4) Written;
Online surveys
None None None (1) Mood scale
(2) Positive;
negative
Cognitive regulation;
Emotional regulation;
Cognitive focus;
Achievement;
Re-evaluate
Higher levels of self-regulation; Students used “reassessment” more often than their least favorite subject; Emotions, behaviors, and cognitive regulation are related to learning strategies, but not closely related to academic performance.

Notes: LS: learning stuff; EA: environmental attribute; NA: invalid; VPBP: Visual positive and behavioral positive emotion design conditions; VPBN: Visual positive and behavioral neutral emotion design conditions; VNBP: Visual neutral and behavioral positive emotion design conditions; VNBN: Visually neutral and emotional design conditions; AOIS: Define Scope of Interest.