Table A4.
Paper | Topic | Dataset/Data Source |
---|---|---|
Estimation of Gait Parameters from 3D Pose for Elderly Care [20] | Analysis of gait parameters (i.e., cadence, step length and step duration) of elderly people using HPE. |
|
Discriminative hierarchical part-based models for human parsing and action recognition [22] | Human body parsing and action recognition. |
|
Athlete pose estimation by non-sequential key-frame propagation [12] | HPE from uncalibrated unconstrained monocular TV sports footage. |
|
HPE of Diver Based on Improved Stacked Hourglass Model [24] | HPE of divers. |
|
Pose Estimation of Complex Human Motion [25] | HPE of “complex human motion”, including a lot of sports activities (not managing properly occlusions and character inversion) |
|
AI Coach: Deep HPE and Analysis for Personalized Athletic Training Assistance [27] | Development of an AI Coach using HPE to analyze the pose of the athlete and detect “bad” poses, focused on Freestyle Skiing (athlete detection and tracking, HPE, bad pose detection). |
|
Real-time dance evaluation by markerless human pose estimation [30] | A framework that evaluates dance performance by markerless HPE, with a special focus on correct detection in full-body rotation and self-occlusion situations. |
Own publicly available K-Pop (true positions labeled using a marker-based MoCap system) (https://goo.gl/NoVDm4 link provided but not working at the last accessed date: 6 September 2021). |
Human Pose Estimation-Based Real-Time Gait Analysis Using Convolutional Neural Network [13] | Approach that uses HPE to detect abnormalities in gait patterns with 5 possible outputs: normal, abnormal left toe, abnormal left foot, abnormal right toe, abnormal right foot. |
|
Can Markerless Pose Estimation Algorithms Estimate 3D Mass Centre Positions and Velocities during Linear Sprinting Activities? [17] | Test the capacity of estimating the 3D mass center positions and velocities during linear sprinting activities using 3D HPE. (in such actions in which skeleton is pushing, current HPE methods show quite high error for the objective of the paper, at least for the proposed method) |
|
Human Posture Recognition and Estimation Method Based on 3D Multiview Basketball Sports Dataset [14] | 3D HPE using multiview basketball sports dataset. |
|
A Mobile Application for Running Form Analysis Based On Pose Estimation Technique [15] | 2D HPE applied for running form analysis using a phone. |
|
HyperStackNet: A Hyper Stacked Hourglass Deep Convolutional Neural Network Architecture for Joint Player and Stick Pose Estimation in Hockey [35] | HPE in combination with stick estimation applied to hockey players. |
|
Kinematic Pose Rectification for Performance Analysis and Retrieval in Sports [37] | HPE of athletes using the example of swimming, with images from a single camera which records inside and out the water at the same time (additionally, implements its own method of improving the estimation by inserting the swimming style by hand). |
|
Estimation of Center of Mass for Sports Scene Using Weighted Visual Hull [18] | Estimation of the CoM in sports using 3D HPE information as input. |
|
Development of a markerless optical motion capture system for daily use of training in swimming [38] | Estimation of the pose and rotation and velocity of joints of swimmers, and fluid force simulation. |
|
Athlete pose estimation by a global-local network [39] | HPE of athletes using a global-local approach. |
|
Human Body Parts Estimation and Detection for Physical Sports Movements [41] | HPE for physical sports movements |
|
Robust Estimation of Flight Parameters for SKI Jumpers [42] | HPE and flight parameter estimation for ski jumpers during the flight phase. |
|
Synthetic Image Translation for Football Players Pose Estimation [43] | HPE applied to football using cameras placed far from the field. |
|
FuturePose—Mixed Reality Martial Arts Training using Real-time 3D Human Pose Forecasting with an RGB Camera [46] | HPE applied to martial arts using a single 720p camera and combined with a pose forecasting method and VR technology. |
|