Table A2.
Words | Coverage (%) | Frequency | Weight |
---|---|---|---|
agile | 100.00% | 630 | 1 |
user | 100.00% | 613 | 0.987 |
usability | 92.86% | 578 | 0.923 |
product | 100.00% | 225 | 0.684 |
interaction | 92.86% | 148 | 0.585 |
study | 92.86% | 78 | 0.528 |
agile development | 85.71% | 94 | 0.505 |
method | 92.86% | 44 | 0.500 |
studies | 85.71% | 86 | 0.499 |
interaction design | 85.71% | 85 | 0.498 |
projects | 85.71% | 75 | 0.490 |
extreme programming | 85.71% | 53 | 0.472 |
ucd | 64.29% | 188 | 0.475 |
persona | 71.43% | 133 | 0.466 |
user experience | 71.43% | 123 | 0.457 |
user-centered design | 78.57% | 75 | 0.454 |
extreme | 78.57% | 70 | 0.450 |
hci | 71.43% | 114 | 0.450 |
xp | 71.43% | 111 | 0.448 |
agile software development | 78.57% | 55 | 0.438 |
Scrum | 64.29% | 90 | 0.395 |
integrating | 71.43% | 40 | 0.390 |
model | 64.29% | 63 | 0.373 |
agile method | 57.14% | 103 | 0.370 |
techniques | 64.29% | 46 | 0.359 |
ux | 28.57% | 271 | 0.364 |
sprint | 57.14% | 75 | 0.347 |
software engineering | 57.14% | 29 | 0.309 |
agile process | 50.00% | 22 | 0.268 |
interface design | 50.00% | 11 | 0.259 |
user stories | 42.86% | 32 | 0.240 |
lifecycle | 42.86% | 21 | 0.231 |
usability engineering | 42.86% | 20 | 0.231 |
agile project | 42.86% | 17 | 0.228 |
human-computer interaction | 42.86% | 15 | 0.227 |
human computer interaction | 42.86% | 10 | 0.222 |
conceptual | 28.57% | 22 | 0.161 |
user centered design | 28.57% | 15 | 0.155 |
user interaction | 28.57% | 4 | 0.146 |
usability method | 21.43% | 10 | 0.115 |
usability methods | 21.43% | 9 | 0.114 |
human-centered design | 14.29% | 13 | 0.082 |
software project | 14.29% | 9 | 0.079 |
software product | 14.29% | 3 | 0.074 |
user-centered design | 14.29% | 2 | 0.073 |
usability techniques | 14.29% | 2 | 0.073 |
usability technique | 14.29% | 2 | 0.073 |
user centered development | 7.14% | 5 | 0.040 |
user-centered development | 7.14% | 1 | 0.037 |
human centered design | 7.14% | 1 | 0.037 |
usability method | 21.43% | 10 | 0.115 |