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. 2021 Sep 16;21(18):6223. doi: 10.3390/s21186223

Table 1.

A summary of surveyed local motion planning methods for UAVs.

Refs. Control Structure Local Motion Planning Model Dynamic Environment
 [55] I/II sampling-based path planning 2D Kinematics (nonholonomic)
 [56] I/II sampling-based path planning 3D Single-rotor Dynamics
 [57] I/II sampling-based path planning 3D Kinematics (nonholonomic)
 [58] I/II sampling-based path planning 3D Kinematics (holonomic)
 [60] I/II graph-based path planning 3D Kinematics (holonomic)
 [61,63] I/II optimization-based path planning 3D Kinematics
 [62] I/II optimization-based path planning 3D Quadrotor Dynamics
 [59,68,70,72,73,88] II/III optimization-based trajectory generation using QP with corridor-like constraints 3D Quadrotor Dynamics
 [78,82,93] III optimization-based trajectory planning using QP 3D Dynamics (acceleration/jerk input)
 [69,85] III optimization-based trajectory planning using unconstrained QP 3D Quadrotor Dynamics
 [71,74,75] III optimization-based trajectory planning with obstacles constraints 3D Quadrotor Dynamics
 [77,81,90,92,101] III motion primitives 3D Quadrotor Dynamics
 [94] III motion primitives 3D Kinematics (holonomic)
 [91] III motion primitives 3D Kinematics (nonholonomic)
 [79,80] III perception-aware trajectory planning 3D Dynamics (jerk input)
 [101,102,103,104,105] III perception-aware trajectory planning 3D Quadrotor Dynamics
 [96,100] III/IV nonconvex optimization with obstacles constraints using NMPC 3D Quadrotor Dynamics
 [83,84,86] III/IV mapless vision-based trajectory planning using depth images 3D Dynamics (jerk input)
 [115,116,117,118,119,120] IV Geometric-based (collision cones) reactive control 3D Kinematics
 [125,126] IV reactive control based on Velocity Obstacle (VO) 3D Kinematics
 [127,128,129] IV reactive control based on artificial potential field 3D Kinematics (nonholonomic)/Quadrotor Dynamics
 [121] IV nature-inspired reactive control 3D Kinematics (nonholonomic)
 [134] IV vision-based reactive control 2D Kinematics
 [131,132,133] IV real-time path deformation (reactive) 3D Quadrotor Dynamics
 [135] IV vision-based reactive control based on NMPC 3D Quadrotor Dynamics
 [136,137,138,139,140,141] IV deep reinforcement learning 2D Kinematics
 [142] IV deep reinforcement learning 2D Kinematics
 [143] IV deep reinforcement learning 3D Kinematics
 [144,145,146,147,148] IV deep neural networks 2D Kinematics
 [149,150] IV deep neural networks 3D Kinematics
 [151] IV deep neural networks 3D Kinematics