Skip to main content
. 2021 May 31;259(10):3149–3157. doi: 10.1007/s00417-021-05193-1

Table 1.

This table shows the scoring sheet used to tabulate the challenges for each child. The sheet is arranged according to age. Some patients had more than one challenge. Seven children completed the dichoptic treatment. T time of drop-out in weeks during the trial. T0 refers to drop-out during the first game session trial, T2 refers to drop-out after 2 game sessions (2 weeks) and T6 after 6 game sessions (6 weeks)

Patient Time of drop-out Age Difficulties with game settings Difficulty comprehending the game Lost interest in the game VR goggles and controllers too large Foggy glasses Forgot to take spectacles to game session Unable/unwilling to attend game appointments
No 16 4.06 X X X X X
No 1 T0 4.51 X X
No 5 T0 4.67 X X X X
No 15 T0 4.87 X X
No 9 T2 5.00 X X
No 14 T6 5.34 X X X X X
No 3 T0 5.37 X
No 8 5.41 X X
No 11 6.16 X X X X
No 2 T0 6.27 X
No 13 6.66 X X
No 4 T6 6.67 X X X
No 10 7.41 X
No 12 T0 9.37 X
No 17 T0 10.55 X
No 7 12.33 X X X
No 6 12.46 X
Total 7/17 = 41% 4/17 = 24% 8/17 = 47% 8/17 = 47% 4/17 = 24% 2/17 = 12% 7/17 = 41%