Table 2.
ID | Condition | CBT type | VRb toolkit | VR scenario and total participants | Summary of findings |
Anderson et al [14] | Public speaking anxiety | CBT and VR | —c | Participants gave a speech in front of the increasing number group in a virtual conference room, classroom, and auditorium (n=28). | Participants showed statistically significant improvement on all self-report measures from pretreatment to follow-up. |
Stamou et al [26] | Postnatal Depression | CBT inside VR | — | Participants were exposed to a series of virtual stressors, whereas at the same time, they were asked to tidy up the virtual house (n=6). | All participants reported feeling better, more relaxed and with improved mood, better self-esteem, and improved sleep and appetite. |
Guitard et al [27] | Generalized anxiety disorder | CBT and VR | A 6-side CAVEd-like system and wireless motion tracking | Three standardized VEe of an emergency room (n=11), an apartment (n=15), and a student room (n=2) | The standardized VE induced significant anxiety. No difference was found between standardized VE and imagined scenario. |
Geraets et al [28] | Generalized and social anxiety disorder | CBT inside VR | Head-mounted display (Sony HMZ-T1) and joystick | Virtual street, bus, cafe, and supermarket environments were available. Patients tested their beliefs and feedback was given on cognition and behavior (n=15). | Two patients dropped out of treatment. Social anxiety and quality of life improved at posttreatment. At follow-up, depressive symptoms decreased, and social anxiety was maintained. |
Kovar I [37] | Social anxiety disorder | CBT inside VR | HTC Vive+ controllers | Public speaking, a telephone call from a random institution, criticism of their appearance, and a job interview or refusal (n=10) | Most significant improvement in the length of fluent speech. VRETf improved reaction speed by 204.8 seconds. No effect in job interview VE. |
Zinzow et al [38] | Driving-related anxiety | CBT and VR | Drive Safety CDSg-250 driving simulator. Three 19-inch LCDh screen displays | Lane keeping straight, changing, and mirrors, speed control straight, pedals and stopping, functional object detection–basic, turning left and right (n=8) | Hyperarousal in driving situations declined by 69%, aggressive driving declined by 29%, and risky driving declined by 21%. |
Tarrant et al [39] | Generalized anxiety disorder | CBT inside VR | SPSS software, Gear VR 19-channel EEGi, and Brain Masterj | A mindfulness meditation by Story Up VR (n=12) | The VR meditation significantly reduced subjectively reported anxiety. |
Bouchard et al [50] | Social anxiety disorder | CBT inside VR (RCTk) | Virtually Better, eMagin z800 head-mounted display, and InterSense InertiaCube motion tracker | Eight VEs such as a meeting room, job interview, introducing oneself, and facing criticism situations (n=59) | Conducting CBT with in virtuo exposure was effective and more practical for therapists than CBT with in vivo exposure. |
Jeong et al [54] | Social anxiety | CBT inside VR | Desktop or mobile version with monitor of eye movement, speaking time, and heart rate | Some VEs were classroom, auditorium, job interview, train, and cafe (n=115) | Short-term VR-based individual CBT of 9-10 sessions may be effective. Minimal benefit if extended. |
aCBT: cognitive behavioral therapy.
bVR: virtual reality.
cNot applicable.
dCAVE: cave automatic virtual environment.
eVE: virtual environment.
fVRET: virtual reality exposure therapy.
gCDS: Clinical Driving Simulator.
hLCD: liquid crystal display.
iEEG: electroencephalogram.
jBrainMaster Technologies, Inc.
kRCT: randomized controlled trial.