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. 2021 Sep 24;9(3):e26084. doi: 10.2196/26084

Table 3.

Qualitative feedback regarding acceptability.

Theme and subtheme Supporting examples (participant number)
Helpfulness for managing anxiety
  • “I enjoyed the games and thought the game gave quite good techniques.” [P13]

  • “During the games where you had to keep your heart rate down, and breathing exercises, I did find ways to slow down my breathing, and calm my heart rate, which was good.” [P8]

  • “It taught me a lot of breathing skills.” [P14]

  • “The game points out very helpful things that you don’t really think about.” [P15]

Ease and enjoyment of use

Positive feedback


  • “The game was fairly easy to control and fairly smooth running.” [P5]

  • “It was informative and the animations were fun.” [P4]

  • “The heart rate monitor was fun - to see where my heart was at.” [P1]

  • “It was really fun and I would do it again.” [P18]


Negative feedback


  • “The game was too difficult in module 3.” [P4]

  • “Bit too much talking and felt like module 2 was the same as module 1.” [P20]

  • “I don’t feel like the game was for my age (15 years) and not enough shooting.” [P5]