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. 2021 Sep 28;8(9):e20892. doi: 10.2196/20892

Table 3.

Summary of the 10 selected trials.

Authors Mean age of
participants
Duration Intervention
content
Format Control Main outcomes (operational definitions and tools) Effectiveness
Esposito et al [27] 47 months 4 weeks App games:
a game play app to train for vocabulary, attention, and imitation skills
Self-use Behavioral therapy Cognitive and social skills: vocabulary, attention, and imitation skills
(1) Target improvement
(2) Game scores
Ineffective:
(1) Attention: P=.06
Imitation of actions with objects: P=.84.
Receptive identification of objects: P=.21
(2) Attention: P=.47
Imitation of actions with objects: P=.02
Receptive identification of objects: P=.32
Thiemann-
Bourque et al [31]
Exptl gpa:
48 months
Ctl gpb:
46 months
Peers:
40 to 61 months
9 to 19 weeks SGDc with trained peers:
promoting communication through SGD and trained peers, guided by trained school staff
In-session training Untrained peers Social skills:
communication behaviors
(1) Rate of communication
(2) Balanced initiation and response during interactions
Effective:
(1) Rate of communication: P<.001
(2) Balanced initiation and response; P=.047
Fletcher-
Watson et al [33]
Exptl gp:
49.30 months
Ctl gp:
49.96 months
2 months FindMe app:
a game play app to train for attending to people (touching the single person on the screen) and following social cues (touch the item being pointed and looked at)
Self-use TAUd Social skills:
social communication skills
(1) BOSCCe
(2) ADOS-2f
(3) MCDIg
(4) CSBS-DPh
Ineffective:
(1) Overall: P=.29
Social communication: P=.56
(2) Communication: P=.93
Reciprocal social interaction: P=.40
Social effect: P=.52
Restricted repetitive behavior: P=.81
(3) Words understood: P=.12
Words produced: P=.09
Gestures: P=.07
(4) Social communication: P=.31
Gestures: P=.93
Parsons et al [35] Exptl gp:
64.4 months
Ctl gp:
60.8 months
3 months TOBYi app:
a game play app to train for visual motor (perception and discrimination of sensory information), imitation (copy an action), language (recognize and reproduce object and action names), and social skills (eye gaze, gestures, etc)
Self-use Delayed treatment Cognitive and social skills:
visual motor, imitation, language, and social skills
  1. MSELj

  2. CSBSMSELk

  3. ToPMSELl

  4. POMMSELm

  5. SPTMSELn

Partially effective:
(1) Visual reception: P=.39
Fine motor: P=.15
Receptive language: P=.04
Expressive language: P=.30
(2) Social domain: P<.001
Speech domain: P=.07
Symbolic domain: P<.001
(3) ToP: P=.12
(4) POM: P=.02
(5) SPT: P=.95
Novack et al [30] 69.29 months 4 weeks Camp Discovery app:
identifying the correct words based on the instructions they heard
In-session training Delayed treatment Cognitive skills:
receptive language skills
(1) Number of new target words learned
Effective
(1) Number of words learned: P<.001
Whitehouse et al [32] 3.38 years 6 months TOBY app:
a game play app to train for visual motor (perception and discrimination of sensory information), imitation (copy an action), language (recognize and reproduce object and action names), and social skills (eye gaze, gestures, etc)
Self-use TAU Cognitive and social skills:
early behavioral intervention
(1) ATECo
(2) MSEL
(3) VABS-IIp
Partially effective:
(1) Total: P=.14
Communication: P=.08
Sociability: P=.50
Sensory: P=.20
Physical: P=.28
(2) Receptive language: P=.32
Expressive language: P=.89
Visual reception: P=.03
Fine motor: P=.07
(3) Total composite: P=.08
Communication: P=.10
Socialization: P=.35
Daily living skills: P=.03
Motor skills: P=.08
Cheng et al [26] Exptl gp:
11.3 years
Ctl gp: 10.9 years
3 weeks 3DFERq app:
identifying facial expressions and the associations between situations and emotions
Self-use Paper- based Social skills:
emotional facial recognition skills
(1) Achievement scores in the app game
Effective
(1) Posttest between group score difference: P<.001
Zink et al [34] Exptl gp:
12.5 years
Ctl gp:
12.0 years
Not described App with self-constructed pictures:
showing dental procedures with images and audio comments
In-session training PECSr Social skills:
patient-dentist communication
(1) Number of attempts required for skill acquisition
(2) Number of dental appointments required to complete dental cleaning
Effective
(1) Number of attempts required for skills acquisition: P<.001
(2) Number of dental appointments required: P<.001
Hayes et al [28] All aged 18 years (except one aged 17) 1 month VidCoach app:
use of video modeling and video prompting strategies to learn interview skills
Self-use TAU Social skills:
job interview skills
(1) Scores in interview performance assessed by employers
Effective
(1) Scores improved in intervention group: P<.001
Gentry et al [29] 24 years 3 months PDAs in iPod:
Training on iPod Touch–based apps and strategies to support their job
Self-use Delayed treatment Cognitive skills:
job coaching support
(1) Cumulative job coaching hours
(2) Monthly job coaching hours
Effective
(1) Difference in cumulative coaching hours: P<.001
(2) Difference in monthly coaching hours: P<.001

aExptl gp: experimental group.

bCtl gp: control group.

cSGD: speech-generating device

dTAU: treatment as usual.

eBOSCC: Brief Observation of Social Communication Change.

fADOS-2: Autism Diagnostic Observation Schedule second edition.

gMCDI: MacArthur Communicative Development Inventory.

hCSBS-DP: Communication and Symbolic Behavior Scale – Developmental Profile.

iTOBY: Therapy Outcomes By You.

jMSEL: Mullen Scales of Early Learning.

kCSBS: Communication and Symbolic Behavior Scale.

lToP: Test of Playfulness.

mPOM: Pragmatic Observation Measure.

nSPT: Symbolic Play Test.

oATEC: Autism Treatment Evaluation Checklist.

pVABS-II: Vineland Adaptive Behavior Scale second edition.

q3DFER: 3D complex facial expression recognition.

rPECS: picture exchange communication system.

sPDA: personal digital assistant.