Table 3.
Authors | Mean age of participants |
Duration | Intervention content |
Format | Control | Main outcomes (operational definitions and tools) | Effectiveness |
Esposito et al [27] | 47 months | 4 weeks | App games: a game play app to train for vocabulary, attention, and imitation skills |
Self-use | Behavioral therapy | Cognitive and social skills: vocabulary, attention, and imitation skills (1) Target improvement (2) Game scores |
Ineffective: (1) Attention: P=.06 Imitation of actions with objects: P=.84. Receptive identification of objects: P=.21 (2) Attention: P=.47 Imitation of actions with objects: P=.02 Receptive identification of objects: P=.32 |
Thiemann- Bourque et al [31] |
Exptl gpa: 48 months Ctl gpb: 46 months Peers: 40 to 61 months |
9 to 19 weeks | SGDc with trained peers: promoting communication through SGD and trained peers, guided by trained school staff |
In-session training | Untrained peers | Social skills: communication behaviors (1) Rate of communication (2) Balanced initiation and response during interactions |
Effective: (1) Rate of communication: P<.001 (2) Balanced initiation and response; P=.047 |
Fletcher- Watson et al [33] |
Exptl gp: 49.30 months Ctl gp: 49.96 months |
2 months | FindMe app: a game play app to train for attending to people (touching the single person on the screen) and following social cues (touch the item being pointed and looked at) |
Self-use | TAUd | Social skills: social communication skills (1) BOSCCe (2) ADOS-2f (3) MCDIg (4) CSBS-DPh |
Ineffective: (1) Overall: P=.29 Social communication: P=.56 (2) Communication: P=.93 Reciprocal social interaction: P=.40 Social effect: P=.52 Restricted repetitive behavior: P=.81 (3) Words understood: P=.12 Words produced: P=.09 Gestures: P=.07 (4) Social communication: P=.31 Gestures: P=.93 |
Parsons et al [35] | Exptl gp: 64.4 months Ctl gp: 60.8 months |
3 months | TOBYi app: a game play app to train for visual motor (perception and discrimination of sensory information), imitation (copy an action), language (recognize and reproduce object and action names), and social skills (eye gaze, gestures, etc) |
Self-use | Delayed treatment | Cognitive and social skills: visual motor, imitation, language, and social skills
|
Partially effective: (1) Visual reception: P=.39 Fine motor: P=.15 Receptive language: P=.04 Expressive language: P=.30 (2) Social domain: P<.001 Speech domain: P=.07 Symbolic domain: P<.001 (3) ToP: P=.12 (4) POM: P=.02 (5) SPT: P=.95 |
Novack et al [30] | 69.29 months | 4 weeks | Camp Discovery app: identifying the correct words based on the instructions they heard |
In-session training | Delayed treatment | Cognitive skills: receptive language skills (1) Number of new target words learned |
Effective (1) Number of words learned: P<.001 |
Whitehouse et al [32] | 3.38 years | 6 months | TOBY app: a game play app to train for visual motor (perception and discrimination of sensory information), imitation (copy an action), language (recognize and reproduce object and action names), and social skills (eye gaze, gestures, etc) |
Self-use | TAU | Cognitive and social skills: early behavioral intervention (1) ATECo (2) MSEL (3) VABS-IIp |
Partially effective: (1) Total: P=.14 Communication: P=.08 Sociability: P=.50 Sensory: P=.20 Physical: P=.28 (2) Receptive language: P=.32 Expressive language: P=.89 Visual reception: P=.03 Fine motor: P=.07 (3) Total composite: P=.08 Communication: P=.10 Socialization: P=.35 Daily living skills: P=.03 Motor skills: P=.08 |
Cheng et al [26] | Exptl gp: 11.3 years Ctl gp: 10.9 years |
3 weeks | 3DFERq app: identifying facial expressions and the associations between situations and emotions |
Self-use | Paper- based | Social skills: emotional facial recognition skills (1) Achievement scores in the app game |
Effective (1) Posttest between group score difference: P<.001 |
Zink et al [34] | Exptl gp: 12.5 years Ctl gp: 12.0 years |
Not described | App with self-constructed pictures: showing dental procedures with images and audio comments |
In-session training | PECSr | Social skills: patient-dentist communication (1) Number of attempts required for skill acquisition (2) Number of dental appointments required to complete dental cleaning |
Effective (1) Number of attempts required for skills acquisition: P<.001 (2) Number of dental appointments required: P<.001 |
Hayes et al [28] | All aged 18 years (except one aged 17) | 1 month | VidCoach app: use of video modeling and video prompting strategies to learn interview skills |
Self-use | TAU | Social skills: job interview skills (1) Scores in interview performance assessed by employers |
Effective (1) Scores improved in intervention group: P<.001 |
Gentry et al [29] | 24 years | 3 months | PDAs in iPod: Training on iPod Touch–based apps and strategies to support their job |
Self-use | Delayed treatment | Cognitive skills: job coaching support (1) Cumulative job coaching hours (2) Monthly job coaching hours |
Effective (1) Difference in cumulative coaching hours: P<.001 (2) Difference in monthly coaching hours: P<.001 |
aExptl gp: experimental group.
bCtl gp: control group.
cSGD: speech-generating device
dTAU: treatment as usual.
eBOSCC: Brief Observation of Social Communication Change.
fADOS-2: Autism Diagnostic Observation Schedule second edition.
gMCDI: MacArthur Communicative Development Inventory.
hCSBS-DP: Communication and Symbolic Behavior Scale – Developmental Profile.
iTOBY: Therapy Outcomes By You.
jMSEL: Mullen Scales of Early Learning.
kCSBS: Communication and Symbolic Behavior Scale.
lToP: Test of Playfulness.
mPOM: Pragmatic Observation Measure.
nSPT: Symbolic Play Test.
oATEC: Autism Treatment Evaluation Checklist.
pVABS-II: Vineland Adaptive Behavior Scale second edition.
q3DFER: 3D complex facial expression recognition.
rPECS: picture exchange communication system.
sPDA: personal digital assistant.