Table 1.
Variable | Categories | Number of Participants (%) |
---|---|---|
Sex | Male Female |
190 (63.5%) 108 (36.1%) |
Age | 16–63 (Means = 35.43, SD = 9.74) | |
Household Income | Less than $10,000 $10,000–$19,999 $20,000–$29,999 $30,000–$39,999 $40,000–$49,999 $50,000–$59,999 $60,000–$69,999 $70,000–$79,999 $80,000–$89,999 $90,000–$99,999 $100,000–$149,999 More than $150,000 |
13 (4.4%) 11 (3.7%) 32 (10.7%) 30 (10.1%) 32 (10.7%) 63 (21.1%) 32 (10.7%) 40 (13.4%) 15 (5.0%) 10 (3.6%) 15 (5.0%) 7 (1.7%) |
Education Level | High school graduate Some college 2-year degree 4-year degree Master's degree Doctorate |
8 (2.7%) 18 (6.0%) 6 (2.0%) 180 (60.4%) 79 (26.5%) 5 (1.7%) |
Race/Ethnicity | White Black/African American American Indian or Alaska Native Hispanic/Latino Asian Others |
209 (70.7%) 60 (20.1%) 8 (2.7%) 12 (4.0%) 7 (2.3%) 2 (0.6%) |
VR Hardware Ownership | No Yes, but not purchasing one after March 2020 Yes, and purchasing one after March 2020 |
90 (30.4%) 28 (9.4%) 179 (60.2%) |
Types of VR Hardware (check all that apply) |
Google Cardboard Samsung Gear VR Oculus Go Oculus Rift(s) Oculus Quest HTC Vive PlayStation VR Valve Index |
101 (33.9%) 144 (48.3%) 32 (10.7%) 40 (13.4%) 47 (15.8%) 42 (14.1%) 66 (22.1%) 22 (7.4%) |