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. 2020 Sep 30;2:567502. doi: 10.3389/fdgth.2020.567502

Table 2.

Coaching systems that were evaluated in controlled laboratory or clinical environment under direct supervision.

Study Healthcare domain UI technologies Coach-user interaction Subject monitoring technologies Continuous monitoring Real-time evaluations and feedback Number of subjects Duration of trial Evaluation outcomes
Pirovano et al. (40) Physical rehabilitation TV screen Gamification of training with virtual therapist Kinect, Wii Balance Board, Tymo Therapy Plate - Motion capture and body balance 7 older adults with multi-morbidities 1 session Feasibility and usability study
Michel et al. (41) Physical rehabilitation TV screen Gamification training with motivational messages from animal virtual coach Kinect - Hand movements 20 children with Cerebral Palsy 4 sessions Usability and acceptance of technology, game was enjoyable
Lupu et al. (42) Physical rehabilitation VR headset, PC monitor VR avatar of a physiotherapist Electrical stimulator in arms, EOG, EEG - Eye tracking (EOG), motor imagery hand movements 7 adults with post stroke central neuromotor syndrome 3 sessions Feasibility and technology acceptance study
Pham et al. (43) Physical rehabilitation TV screen Jintronix games and therapy modules Kinect - Motion capture 20 hospitalized adults with burn injuries 1 session Feasibility study, demonstrated good acceptability and safety in hospital environment
Bell and Weinstein (44) Mental disorders PC monitor Virtual conversational agent providing feedback on interview responses Headset with microphone - Speech recognition 10 subjects with psychiatric disabilities 1 session Strongly positive response to simulated job interview skill training
Cameron et al. (45) Mental disorders PC monitor Chatbot providing self-assessment and tips for stress, anxiety, depression, sleep, and self esteem - - - 7 employees from a mental health social enterprise 1 session Enjoyable, easy to use and consistent, but poor error management and intelligence
Fok et al. (46) Cognitive rehabilitation PC monitor Audible and visual cues in virtual environment of a kitchen Data gloves - Position and tactile information of hands 2 post-stroke patients with cognitive impairment 1 session Observing therapists endorsed the system, but larger population study and improvements needed
Wirzberger et al. (47) Cognitive rehabilitation TV screen Dialogue-based memory training with virtual agent Microphone - Speech recognition (experimenter) 62 older adults 1 session Training performance correlated with recall, longer system response times showed performance benefits
Freeman et al. (48) Psychological therapy VR headset Avatar coach in VR environment Microphone, head and hand VR trackers - Speech recognition, hand movements 100 adults with fear of heights 4 weeks VR can increase treatment provision for mental health disorders
Liu et al. (49) Vahabzadeh et al. (50) Autism spectrum disorder AR headset Interaction in augmented reality environment Smart glasses - Gaze attention, head movement 10 children with ASD and their caregivers 1 session Initial evidence in reducing hyperactivity, inattention and impulsivity in children with ASD
Rosenfield et al. (51) Autism spectrum disorder VR headset Social training in VR environment VR tracker, microphone - Head movement, speech recognition 2 children with ASD 1 session Feasibility and technology acceptance study
Miloff et al. (52) Exposure therapy VR headset Virtual therapist delivered voiceover psychoeducation and supportive feedback Smartphone IMU sensors - Head movement 100 adults with spider phobia 1 session (52 weeks follow up) VR therapy reduced short-term symptoms, no long-term advantage over in-vivo therapy
Kang et al. (53) Virtual nurse PC monitor Virtual nurse offering healthcare and lifestyle advices Microphone - Speech recognition 26 older adults 1 session Virtual nurses based on adaptive persuasion models resulted in higher social presence and lower frustration
Shamekhi et al. (54) Self-care management PC monitor Conversational agent as virtual coach - - - 9 adults with spinal cord injury 1 session Feasibility and technology acceptance study

UI, User Interface; Subject monitoring technologies: Type of sensing data/devices used, Continuous monitoring: Always-on tracking features, Real-time evaluations and feedback: Dynamic user evaluations using sensing data and provision of appropriate interventions.