Agent-based model |
A computational model where the behavior of the system is determined by the actions and the interaction of the individual elements of the system. |
Cellular automata |
An abstract computational system used to general complex discrete patterns starting from simple units, called “cells” or “atoms.” The cells exist over a grid, representing the two-dimensional space over which the cells can move. Each cell possesses a state defining its current properties which can evolve according to some pre-defined rules. |
Deep learning |
A branch of machine learning concerned with the use of artificial neural network composed of several layers of complexity. |
Eulerian |
A coordinate system where particles are not observed independently but instead considered as a uniform fluid whose properties evolves as a function of time and space. This approach requires restricting the environment into a defined space by imposing boundary lines, and observing the motion of particles inside the space according to the laws of fluids motion. |
Feedback-loop |
A portion of a system where the output of an element of the system is used as input of the same element for future operations. |
Formal grammar |
An abstract structure that describes a formal language in a rigorous way, by setting the mathematical rules that defined the generation of complex symbols starting from a simple alphabet. |
Lagrangian |
A coordinates system where the motion of each particle is followed independently. The position and velocity of each particle and its reaction toward the environment is observed at each time point. |
Lattice |
A graph of interconnected vertices embedded into the Euclidean plane forming a regular tiling resembling a grid of points. |
Mesh |
In solid modeling, a mesh is a way to represent a polyhedral object using a set of vertices, edges, and faces. |
Remeshing |
The process of changing the structure of a mesh by completely redefining its topology or by modifying individual elements. |
Steepest descent minimization |
An iterative optimization algorithm used to find a local minimum of a differentiable function. |
Topology |
A branch of mathematics concerned with the properties of geometric objects and their deformations. |
Viscoelastic |
A material that can behave both elastically (returning to its original state after deformation) or plastically (partially conserving the state achieved after deformation). |
Voronoi |
A diagram obtained by subdividing a Euclidean plane into convex polygons using a set of generating points such that each polygon contains exactly one generating point and every point in a given polygon is closer to its generating point than to any other. |
Yield |
In mechanics, the yield point indicates the limit on a stress–strain curve above which we observe the end of elastic behavior and the onset of plastic behavior. |