Table 1.
Author(s), year | Aim | ka | Sample size | Measuring instrument | Effect size | I2 | kadj | ||
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|
|
|
|
Effect size | 95% CI (LLb to ULc) | P value |
|
|
Yang et al, 2013 [18] | Effect of VRd technology on the rehabilitation of upper and lower limb motor function in stroke patients | 8 | EGe: 164; CGf: 143 | FMA-UEg | 4.27 | 2.47 to 6.06 | ≤.001 | 0 | 3.033 |
Laver et al, 2017 [19] | To determine the efficacy of VR compared with an alternative intervention or no intervention on upper limb function and activity | 10 | EG: 191; CG: 172 | FMA-UE | 3.30 | 1.29 to 5.32 | .001 | 0 | 4.867 |
Maier et al, 2019 [20] | To evaluate the efficacy of specific VR and nonspecific VR systems for rehabilitating upper limb function and activity after stroke | 17 | EG: 704; CG: 551 | FMA-UE | 0.21 | 0.08 to 0.33 | .002 | 12 | 7.950 |
Zhong et al, 2019 [21] | To evaluate the VR technology on the clinical curative effect of upper limb function in patients undergoing cerebral apoplexy hemiplegia rehabilitation | 17 | EG: 283; CG: 274 | FMA-UE | 5.33 | 3.54 to 7.13 | ≤.001 | 22 | 8.117 |
Domínguez-Téllez et al, 2020 [2] | To evaluate game-based VR interventions to improve upper limb motor function and quality of life after stroke | 9 | EG: 154; CG: 148 | FMA-UE | 1.53 | 0.51 to 2.54 | .003 | 92 | 3.417 |
Mekbib et al, 2020 [22] | To evaluate the overall effectiveness of VR therapies compared with that of conventional therapies in the recovery of upper limb functions across the 3 ICFh domains | 19 | EG: 363; CG: 345 | FMA-UE | 3.84 | 0.93 to 6.75 | .01 | 64 | 9.950 |
ak: number of primary studies.
bLL: lower limit.
cUL: upper limit.
dVR: virtual reality.
eEG: experimental group.
fCG: control group.
gFMA-UE: Fugl-Meyer Assessment Upper Extremity Scale.
hICF: International Classification of Functioning, Disability and Health.