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. 2021 Oct 12;23(10):e31051. doi: 10.2196/31051

Table 1.

Characteristics of the included studies for upper limb function.

Author(s), year Aim ka Sample size Measuring instrument Effect size I2 kadj





Effect size 95% CI (LLb to ULc) P value

Yang et al, 2013 [18] Effect of VRd technology on the rehabilitation of upper and lower limb motor function in stroke patients 8 EGe: 164; CGf: 143 FMA-UEg 4.27 2.47 to 6.06 ≤.001 0 3.033
Laver et al, 2017 [19] To determine the efficacy of VR compared with an alternative intervention or no intervention on upper limb function and activity 10 EG: 191; CG: 172 FMA-UE 3.30 1.29 to 5.32 .001 0 4.867
Maier et al, 2019 [20] To evaluate the efficacy of specific VR and nonspecific VR systems for rehabilitating upper limb function and activity after stroke 17 EG: 704; CG: 551 FMA-UE 0.21 0.08 to 0.33 .002 12 7.950
Zhong et al, 2019 [21] To evaluate the VR technology on the clinical curative effect of upper limb function in patients undergoing cerebral apoplexy hemiplegia rehabilitation 17 EG: 283; CG: 274 FMA-UE 5.33 3.54 to 7.13 ≤.001 22 8.117
Domínguez-Téllez et al, 2020 [2] To evaluate game-based VR interventions to improve upper limb motor function and quality of life after stroke 9 EG: 154; CG: 148 FMA-UE 1.53 0.51 to 2.54 .003 92 3.417
Mekbib et al, 2020 [22] To evaluate the overall effectiveness of VR therapies compared with that of conventional therapies in the recovery of upper limb functions across the 3 ICFh domains 19 EG: 363; CG: 345 FMA-UE 3.84 0.93 to 6.75 .01 64 9.950

ak: number of primary studies.

bLL: lower limit.

cUL: upper limit.

dVR: virtual reality.

eEG: experimental group.

fCG: control group.

gFMA-UE: Fugl-Meyer Assessment Upper Extremity Scale.

hICF: International Classification of Functioning, Disability and Health.