Table 1. VR in practice: Location, population, and time using VR.
N (%) * | |
---|---|
PROVIDER CLINICAL SETTING | |
Academic institution | 12 (70.6) |
Community practice (Individual) | 3 (17.6) |
Other- Outpatient specialty medical clinic | 1 (5.9) |
Other- Clinical VR programmer/designer/researcher | 1 (5.9) |
PROVIDER CLINICAL POPULATION | |
Mix of outpatient and inpatient | 8 (47.1) |
Outpatient only | 9 (52.9) |
LOCATION OF PATIENT VR USAGE | ** |
In person (outpatient) | 14 (82.4) |
In person (inpatient) | 8 (47.1) |
Client/patient independent use (client/patient uses app on their own) | 6 (35.3) |
Virtually (telehealth) | 4 (23.5) |
LENGTH OF TIME VR USED IN PRACTICE | |
Less than 6 months | 1 (5.9) |
1–3 years | 6 (35.3) |
Over 3 years | 10 (58.8) |
PERCENT CLINICAL TIME SPENT USING VR | |
0–10% | 14 (82.4) |
11–25% | 2 (11.8) |
26–50% | 1 (5.9) |
51–75% | 0 (0) |
76–100% | 0 (0) |
* A total of 17 provider responses are included in the study.
** Providers were permitted to select more than one response; thus percentages are calculated with N = 17, but do not add up to 100%.