Table 1. Summary of Adolescent-Reported Screen Time Use During the COVID-19 Pandemic by Sociodemographic Characteristics Among 5412 Participants in the Adolescent Brain Cognitive Development Study, May 2020a.
Sociodemographic characteristic | Screen time, mean (SD), h/db | |||||||
---|---|---|---|---|---|---|---|---|
Total screen time | Streaming | Multiple-player gaming | Single-player gaming | Social media | Texting | Video chatting | Browsing the internet | |
Total | 7.70 (5.74) | 2.42 (2.45) | 1.44 (2.21) | 1.17 (1.82) | 0.98 (1.66) | 0.84 (1.51) | 0.65 (1.18) | 0.42 (0.67) |
Sex | ||||||||
Female | 7.23 (5.52) | 2.44 (2.37) | 0.69 (1.38) | 0.70 (1.24) | 1.30 (1.86) | 1.05 (1.70) | 0.85 (1.32) | 0.40 (0.64) |
Male | 8.18 (5.92) | 2.41 (2.53) | 2.22 (2.60) | 1.66 (2.16) | 0.65 (1.34) | 0.63 (1.24) | 0.44 (0.97) | 0.44 (0.71) |
Race and ethnicity | ||||||||
Asian | 6.60 (5.60) | 2.07 (2.45) | 1.31 (2.11) | 0.84 (1.55) | 0.69 (1.32) | 0.72 (1.23) | 0.64 (1.26) | 0.40 (0.63) |
Black | 10.06 (7.21) | 2.82 (2.89) | 1.75 (2.71) | 1.68 (2.41) | 1.40 (2.14) | 1.36 (2.33) | 0.95 (1.71) | 0.58 (0.95) |
Hispanic, Latina, and Latino | 8.73 (5.64) | 2.65 (2.44) | 1.73 (2.20) | 1.44 (1.87) | 1.05 (1.59) | 1.05 (1.62) | 0.70 (1.26) | 0.45 (0.67) |
Native American | 9.67 (7.31) | 2.87 (2.76) | 1.65 (2.49) | 1.59 (2.26) | 1.42 (2.32) | 1.38 (2.56) | 0.82 (1.69) | 0.55 (0.86) |
White | 6.98 (5.22) | 2.30 (2.32) | 1.31 (2.11) | 1.02 (1.66) | 0.88 (1.56) | 0.69 (1.23) | 0.56 (0.97) | 0.38 (0.61) |
Otherc | 9.65 (5.11) | 2.82 (2.67) | 1.66 (1.75) | 1.58 (1.70) | 1.69 (2.02) | 0.65 (0.83) | 1.08 (1.49) | 0.29 (0.38) |
Highest parent educational level | ||||||||
College education or more | 7.47 (5.68) | 2.39 (2.44) | 1.39 (2.19) | 1.10 (1.76) | 0.94 (1.66) | 0.81 (1.49) | 0.65 (1.18) | 0.40 (0.66) |
High school education or less | 9.23 (5.75) | 2.64 (2.43) | 1.83 (2.27) | 1.69 (2.05) | 1.20 (1.63) | 1.11 (1.55) | 0.65 (1.18) | 0.53 (0.73) |
Annual household income, $ | ||||||||
≥75 000 | 7.01 (5.85) | 2.28 (2.59) | 1.30 (2.26) | 0.97 (1.77) | 0.88 (1.72) | 0.71 (1.39) | 0.63 (1.19) | 0.37 (0.67) |
<75 000 | 8.48 (5.26) | 2.58 (2.20) | 1.61 (2.04) | 1.40 (1.73) | 1.08 (1.52) | 1.00 (1.49) | 0.66 (1.11) | 0.47 (0.64) |
Propensity weights from the Adolescent Brain Cognitive Development Study were applied based on the American Community Survey from the US Census.
Individual screen time estimates do not equal the sum total because a winsorization method was applied to minimize the impact of extreme values within the distributions of each screen time category and the total category.
This subcategory was listed as “other” but with no specific racial and ethnic groups defined, although write-ins were allowed.