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. 2021 Nov 1;176(1):94–96. doi: 10.1001/jamapediatrics.2021.4334

Table 1. Summary of Adolescent-Reported Screen Time Use During the COVID-19 Pandemic by Sociodemographic Characteristics Among 5412 Participants in the Adolescent Brain Cognitive Development Study, May 2020a.

Sociodemographic characteristic Screen time, mean (SD), h/db
Total screen time Streaming Multiple-player gaming Single-player gaming Social media Texting Video chatting Browsing the internet
Total 7.70 (5.74) 2.42 (2.45) 1.44 (2.21) 1.17 (1.82) 0.98 (1.66) 0.84 (1.51) 0.65 (1.18) 0.42 (0.67)
Sex
Female 7.23 (5.52) 2.44 (2.37) 0.69 (1.38) 0.70 (1.24) 1.30 (1.86) 1.05 (1.70) 0.85 (1.32) 0.40 (0.64)
Male 8.18 (5.92) 2.41 (2.53) 2.22 (2.60) 1.66 (2.16) 0.65 (1.34) 0.63 (1.24) 0.44 (0.97) 0.44 (0.71)
Race and ethnicity
Asian 6.60 (5.60) 2.07 (2.45) 1.31 (2.11) 0.84 (1.55) 0.69 (1.32) 0.72 (1.23) 0.64 (1.26) 0.40 (0.63)
Black 10.06 (7.21) 2.82 (2.89) 1.75 (2.71) 1.68 (2.41) 1.40 (2.14) 1.36 (2.33) 0.95 (1.71) 0.58 (0.95)
Hispanic, Latina, and Latino 8.73 (5.64) 2.65 (2.44) 1.73 (2.20) 1.44 (1.87) 1.05 (1.59) 1.05 (1.62) 0.70 (1.26) 0.45 (0.67)
Native American 9.67 (7.31) 2.87 (2.76) 1.65 (2.49) 1.59 (2.26) 1.42 (2.32) 1.38 (2.56) 0.82 (1.69) 0.55 (0.86)
White 6.98 (5.22) 2.30 (2.32) 1.31 (2.11) 1.02 (1.66) 0.88 (1.56) 0.69 (1.23) 0.56 (0.97) 0.38 (0.61)
Otherc 9.65 (5.11) 2.82 (2.67) 1.66 (1.75) 1.58 (1.70) 1.69 (2.02) 0.65 (0.83) 1.08 (1.49) 0.29 (0.38)
Highest parent educational level
College education or more 7.47 (5.68) 2.39 (2.44) 1.39 (2.19) 1.10 (1.76) 0.94 (1.66) 0.81 (1.49) 0.65 (1.18) 0.40 (0.66)
High school education or less 9.23 (5.75) 2.64 (2.43) 1.83 (2.27) 1.69 (2.05) 1.20 (1.63) 1.11 (1.55) 0.65 (1.18) 0.53 (0.73)
Annual household income, $
≥75 000 7.01 (5.85) 2.28 (2.59) 1.30 (2.26) 0.97 (1.77) 0.88 (1.72) 0.71 (1.39) 0.63 (1.19) 0.37 (0.67)
<75 000 8.48 (5.26) 2.58 (2.20) 1.61 (2.04) 1.40 (1.73) 1.08 (1.52) 1.00 (1.49) 0.66 (1.11) 0.47 (0.64)
a

Propensity weights from the Adolescent Brain Cognitive Development Study were applied based on the American Community Survey from the US Census.

b

Individual screen time estimates do not equal the sum total because a winsorization method was applied to minimize the impact of extreme values within the distributions of each screen time category and the total category.

c

This subcategory was listed as “other” but with no specific racial and ethnic groups defined, although write-ins were allowed.