Table 1.
Mobile App Rating Scale item and subscale score averages for the assessed apps (N=53).
| Subscale and item | Values, mean (SD) | |
| Engagement | ||
|
|
Entertainment | 2.2 (0.57) |
|
|
Interest | 3.1 (0.97) |
|
|
Customization | 2.0 (1.07) |
|
|
Interactivity | 3.3 (0.69) |
|
|
Target audience | 3.7 (0.92) |
|
|
Engagement average | 2.8 (0.86) |
| Functionality | ||
|
|
Performance | 4.0 (0.81) |
|
|
Ease of use | 4.0 (0.68) |
|
|
Navigation | 3.9 (0.52) |
|
|
Gestural design | 4.1 (0.81) |
|
|
Functionality average | 4.0 (0.72) |
| Esthetics | ||
|
|
Layout | 3.5 (0.75) |
|
|
Graphics | 3.0 (1.08) |
|
|
Visual appeal | 2.7 (0.72) |
|
|
Aesthetics average | 3.1 (0.87) |
| Information quality | ||
|
|
Description accuracy | 4.3 (0.91) |
|
|
Goal setting | 2.5 (2.24) |
|
|
Information quality | 3.6 (0.95) |
|
|
Information quantity | 3.0 (1.09) |
|
|
Visual information | 3.0 (1.14) |
|
|
Credibility | 2.6 (1.47) |
|
|
Evidence base | 0.3 (0.89) |
|
|
Information average | 2.7 (1.32) |
| Subjective quality | ||
|
|
Recommended app | 2.8 (1.31) |
|
|
Frequency of app use | 1.5 (0.54) |
|
|
Willingness to pay for app | 1.2 (0.71) |
|
|
Subjective star rating | 3.3 (1.17) |
|
|
Subjective average | 2.2 (0.79) |