Skip to main content
. 2021 Oct 28;12:617967. doi: 10.3389/fpsyg.2021.617967

TABLE 3.1.

EFA results of the pooled sample of change in creativity before and during lockdown based on a split sample.

Factor 1: Factor 2: Factor 3



Items Artistic Creativity Learning and Ideas Malevolent Creativity
Visual arts (e.g., painting) 0.79 0.06 0.00
Performing arts (e.g., singing) 0.78 −0.04 −0.05
Culinary arts (e.g., cooking) 0.74 0.17 0.06
Crafts (e.g., handcrafting) 0.73 0.28 0.03
Digital Activities (e.g., making videos) 0.58 0.27 0.01
Social online-engagement (e.g., group calls) −0.03 0.74 −0.04
Knowledge acquisition (e.g., webinars) 0.22 0.67 0.13
Inventions (e.g., business ideas) 0.36 0.63 0.02
Mischief (e.g., playing tricks)* −0.05 −0.04 0.84
Personal gains (e.g., finding loopholes)* 0.06 0.12 0.82

n = 286. Extraction method: Principal Component Analysis; Rotation method: Varimax with Kaiser normalization. Loadings > 0.40 are in bold. *Not included in the final factorial structure.