Table 1.
Author, Year Type of Study |
HM Area | Participants | Purpose | Key Findings |
---|---|---|---|---|
Sabus et al. [19] Utility study: utility questionaire and learning objective achievement analysis |
Education: students | PT students (n = 34) OT students (n = 35) |
To examine the utility of a web-based virtual environment for an interprofessional instructional activity |
|
Guay et al., 2021 [22] Usability and feasibility study: prototype development and semi-structured interview |
Measurement | MapIt design: occupational therapists, engineers, clinicians, and students (total = 24) Perspective on acceptability: lay occupational therapists, older adults, and their relatives (total = 16) |
To document the development and acceptability of a 3D mapping e-Health technology that allows for the exploration of home adaptations to enhance a person’s occupational engagement |
|
Chandrasekera et al., 2017 [26] Usability study: prototype description, usability questionnaire, and post task interview |
Collaboration and decision making | Older adults with physical impairment and mild memory loss (n = 3) | To develop a hybrid space within the participants’ living environments using an AR object location and information system based on visual and spatial organization and to assess the users’ perceptions of using such technology |
|
Threapleton et al., 2016 [27] Feasibility study: semi-structured interview |
Education: stroke survivors | Occupational therapists (n = 13) Stroke patients (n = 8) Community stroke survivors (n = 4) |
To explore perceived acceptability, potential utility, and limitations of a VR home for use in pre-discharge education and assessment |
|
Palmon et al., 2004 [28] Usability study: prototype description and observation of software trials and task completion |
Education: people with physical disabilities | Occupational therapists (n = 8) | To evaluate usability of Habi-Test to facilitate the planning, design, and assessment of optimal home and work settings |
|
Money et al., 2019 [29] Usability study: usability questionnaire and interviews |
Education: older adults | Older adults (n = 15) | To explore the usability of a hazard detection game and perceptions and attitudes of older adults toward using the game in practice |
|
Tsai et al., 2019 [30] Feasibility and usability study: questionnaires |
Measurement | Lay participants (n = 43) Clinicians (n = 9) |
To determine the feasibility and usability of the MPMA with an LDM that creates floor plans with detailed home measurements |
|
Hamm et al., 2017 [31] Usability and feasibility study: usability questionnaire, analysis of think-aloud responses, and focus group |
Measurement | Older adults (n = 33) | To explore the perceptions of older adults with regard to the barriers and opportunities of using a 3D MAP app that facilitated client-led self-assessment in the assistive equipment provision process |
|
Money et al., 2015 [32] Usability and feasibility study: analysis of think-aloud responses and semi-structured interview |
Collaboration and decision making | Older adults (n = 10) | To explore the perceptions of community-dwelling older adults with regard to adopting and using 3D interior design application as an assistive tool for the home modification process |
|
Atwal et al., 2013 [33] Feasibility study: focus group |
Collaboration and decision making | Occupational therapists (n = 25) | To examine occupational therapists’ perceptions of the clinical utility of 3D interior design software with the ultimate goal of exploring whether it would be a useful tool specifically for pre-discharge home visits |
|
Atwal et al., 2014 [34] Feasibility study: analysis of think-aloud responses and semi-structured interview |
Collaboration and decision making | Occupational therapists (n = 7) | To explore the perceptions of occupational therapists with regard to using VR interior design app as an assistive tool within the pre-discharge home visit process |
|
Aoyama et al., 2020 [35] Usability study: Prototype description, analysis of think-aloud responses, and semi-structured interview |
Collaboration and decision making | Occupational therapists (n = 10) | To investigate the usefulness and usability of a tablet-based AR app that supports home modification process by superimposing 3D AT items onto real home environments |
|
HM: home modification, OT: occupational therapy, PT: physical therapy, VR: virtual reality, app: application, 3D: 3 dimensions, VR: virtual reality, SUS: systems usability scale, FP: floor plan, DEM: durable medical equipment, MPMA: MagicPlan mobile application, LDM: laser distance measurer, AR: augmented reality, AT: assistive technology, PSSUQ: Post-Study System Usability Questionnaire, MapIt: Mobile App, CIDAs: 3D Interior Design Applications, TAM: Technology Acceptance Model.