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. 2021 Nov 6;21(21):7389. doi: 10.3390/s21217389

Table 2.

Characteristics of the Studies Included in the Review.

VR Group Control Group Outcomes
Study Design Country Funding K N Age F:M Intervention N Age F:M Intervention Outcomes Test
Brichetto, G. et al., 2013 [48] Pilot RCT Italy No 1 18 40.7 10:8 12 sessions of Nintendo® Wii Balance Board® during 4 weeks, 3 sessions per week. Each sessions lasted 60 min 18 43.2 12:6 CT (Static and dynamic exercises in single and double leg stance) Fatigue M-FIS
Cuesta-Gómez, A. et al., 2020 [54] RCT Spain Yes 2 16 49.8 9:7 20 sessions using serious games with LMC, during 10 weeks, 2 sessions per week of 60 min. Conventional Therapy, for 60 min, in upper extremity was added 14 42.6 9:5 CT (Physiotherapy motor rehabilitation of upper extremity joints using mobilizations, stretching and functional tasks) Fatigue FSS
Impact MSIS-29
Khalil, H. et al., 2019 [49] Pilot RCT Jordan Yes 2 16 39.8 12:4 Exercises in different niVR scenarios (Nintendo® Wii Balance Board®), during 6 weeks, 2 sessions per week 16 34.8 10:6 CT (Balance exercises) Fatigue M-FIS
QoL SF-36
Lamargue, D et al., 2020 [50] RCT France Yes 2 18 43.8 12:6 REACTIV program based niVR, during 4 months, 3 sessions per week. Each session lasted 45 min. 17 38.3 14:3 CT (Physical activity and global cognitive stimulation) Fatigue M-FIS
QoL SF-36
Maggio, M.G. et al., 2020 [59] RCT Italy NR 1 30 51.9 12:18 Semi-immersive VR using BTS-Nirvana for a total of 24 sessions using niVR, during 8 weeks, 3 sessions per week. Each session lasted 60 min. In addition, CT program was added 30 48.2 17:13 CT (General conditioning exercises of strengthening, gait and postural control) QoL MS-QoL
Ozkul, C. et al., 2020 [52] RCT Turkey No 2 13 29 9:4 Exercises using augmented and iVR (RAGU system) during 8 weeks, 2 sessions per week. A total of 16 sessions, 20 min each. 13 34 11:2 CT (balance training trough exercises with ball) Fatigue FSS
13 34 10:3 NI (Simple observation)
Prosperini, L. et al., 2013 [55] RCT Italy No 2 18 35.3 13:5 Home-based training with Nintendo® Wii Balance Board® during 12 weeks, 5 sessions per week. Sessions lasted 30 min. 18 37.1 12:6 NI (Simple observation) Impact MSIS-29
18 37.1 12.6 18 35.3 13:5 NI (Simple observation)
Robinson, J. et al., 2015 [56] RCT UK Yes 2 20 52.6 14:6 8 sessions of exercises using Nintendo® Wii Fit
videogames during 4 weeks, 2 sessions per
week. Sessions lasted 40–60 min
16 53.9 12:4 CT (Balance training) Impact WHODAS
2.0
15 51.9 12:3 NI (Simple observation)
Thomas, S. et al., 2017
[57]
RCT UK Yes 2 15 50.9 14:1 Home-based training and personalized Nintendo® Wii Balance Board® using Mii-vitaleSe, in addition to other therapies, including CT, as medical treatment if patients require it. 15 47.6 13:2 CT (usual care, physical, medicine and education support) Impact MSIS-29
QoL SF-36
Tollár, J. et al., 2019 [58] RCT Hungary No 2 14 48.2 12:2 25 sessions using Xbox 360 and Kinect sensor, during 5 weeks, 5 sessions per week. Each session lasted 1 h. 14 46.9 12:2 CT (Dynamic and static balance exercises Impact MSIS-29
12 47 11:1 NI (Simple observation)
Tuba-Ozdogar, A. et al., 2020 [51] RCT Turkey Yes 4 20 39.2 16:4 8 sessions using Microsoft Xbox One and Kinect motion sensor, during 8 weeks, 1 session per week (45 min per session) 17 43.6 12:5 CT (Balance, stretching and core stability exercises) Fatigue M-FIS
20 37.9 15:5 NI (Simple observation) QoL MS-QoL
Yazgan, Y.Z. et al., 2020 [53] RCT Turkey Yes 4 15 47.4 13:2 16 sessions of exercises using Nintendo® WiFit
videogames during 8 weeks, 2 sessions per
week. Sessions lasted 60 min
12 43.1 12 CT (Balance training exercises) Fatigue FSS
15 40.6 13:2 NI (Simple observation) QoL MS-QoL

Abbreviations: K = number of independent comparisons; RCT = randomized controlled trial; N = number of participants; F = female; M= male; niVR = non-immersive virtual reality; LMC = Leap Motion Controller; iVR = immersive virtual reality; CT = conventional therapy; NI = no intervention (simple observation); UK = United Kingdom; QoL = quality of life; FSS = Fatigue Severity Scale; MFIS = Modified Fatigue Impact Scale; MSIS-29 = Multiple Sclerosis Impact Scale-29; MS-QoL = Multiple Sclerosis Quality of Life; WHODAS = World Health Organization Disability Assessment Schedule 2.0.