Table 2.
Classification of HCI technologies
Technology areas | Encompass | References |
---|---|---|
Cognition and meaning understanding | Facial/gesture tracking & recognition | [41–53] |
Text & code recognition | [54, 55] | |
Voice recognition | [56] | |
Identity recognition | [57] | |
Image description | [58] | |
Wearable technologies | Head-mounted devices | [42, 45, 47–50, 53, 59–61] |
Smart belts | [44, 45, 49, 50, 60] | |
Smart watches/bands | [57, 62, 63] | |
Smart jewels | [64] | |
Smart vest | [65] | |
Social network & communication | Online social platforms | [21, 66–72] |
Video/audio communication | [66–69, 73–76] | |
Messaging communication | [23, 54, 66, 68, 69, 75] | |
Multimedia technologies | Media playing/recording/sharing system | [21, 51, 55, 66, 67, 72, 74, 77–81] |
Interpretation systems | [56, 82] | |
Human-interface technology | Haptic interface | [65, 83–85] |
Tangible interface | [21, 76, 86–88] | |
Touchscreen interface | [80, 81, 89] | |
Semi-transparent Video Interface | [90] | |
Sensor and device network | Distributed/Multiagent systems | [42, 87, 91–94] |
Multi-device systems | [14, 39, 44, 49, 61, 85] | |
Virtual Reality (VR) | Therapeutic VR applications | [25, 71, 96] |
360 videos and images | [97] | |
Immersive touring application | [97] | |
Ambient intelligence (AmI) | Ambient displays | [22, 79, 91] |
Ambient lightings | [22, 98] | |
Electronic measurement | Social environment tracking and navigation | [55, 93, 99] |
Head gesture recognition | [47] | |
Augmented Reality (AR) | Mobile application | [13] |
Technology mediated sight | [59] | |
Others | Affective avatar taxonomy | [100] |