Table 1.
Equations used in each stage to set the game environment.
Stage | Input | Distance | Speed | Time |
1 | X0a, Ib | X0+(IXsc) | Constant | Constant |
2 | X0, DVd | X0+Random (–DV, DV) | Constant | Constant |
3 | X0, Sp0e, Ispf | X0 | Sp0+(IspSX) | Constant |
4 | N/Ag | Random (–7.5,7.5) | Constant | Constant |
aX0: starting distance.
bI: incremental distance.
cIXS: incremental distance as function of score.
dDV: distance variance.
eSp0: initial speed.
fIsp: incremental speed.
gN/A: not applicable.