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. 2021 Nov 2;13:735251. doi: 10.3389/fnagi.2021.735251

Figure 1.

Figure 1

VR-mill game setup. The player is wearing an HMD and a safety harness while walking on the treadmill. Clinicians or assistants can see a 2D image of the scene and the player's actions on the screen in front of the treadmill.