Experiencing acceptability through safety and motivation |
Safety harness and handrails |
Quote 1
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“. I was held up by the safety harness, then you didn't have to worry about falling down.”
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Ron 75 years, person with stroke |
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Familiarity with the technology |
Quote 2
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“We use safety harness at [the rehabilitation center], so some of the equipment is familiar.”
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Andy 37 years, clinician |
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Having fun |
Quote 3
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“That went by terribly fast when I think about the fact that I walked 620 meters. You hardly think about the walking. That was great, I thought it was fun.”
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Miriam 64 years, person with stroke |
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Quote 4
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“It's fun because it's new and different. You want to master those tasks, it's fun when you master it.”
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Robert 48 years, clinician
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Getting feedback |
Quote 5
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“It was fun collecting points and see that you could master the tasks in the game.”
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Kate 53 years, person with stroke |
Implementing immersive VR in rehabilitation |
Conditions relating to patient health |
Quote 6
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“There is a lot of cognitive training. need to pay attention to what's going on, the tempo and concentration and focus, a lot of those things get stimulated.”
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Robert 48 years, clinician |
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Training multiple functions simultaneously |
Quote 7
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“. you need to use your head as early as possible, you know, concentrate. It's something entirely different than being at [the rehabilitation center], where they almost do your thinking for you, but, like the VR-game is something entirely different.”
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Jim 48 years, person with stroke |
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Quote 8
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“. choose different levels… you achieve one level, and maybe manage to get to the next level.”
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Kate 53 years, person with stroke |
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Adaptations to individual users |
Quote 9
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“If I could increase or decrease the difficulty level… tailored to the person's skills, then it would be very useful.”
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Andy 37 years, clinician |
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Organizational difficulties |
Quote 10
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“… if it takes too long to get the VR-game ready, the required effort exceeds the benefits … it's an important factor that the game doesn't glitch.”
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Julia 41 years, clinician |