Table A1.
Interview guide for persons with stroke | |
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1. | Could you please start by telling a little bit about yourself? (Age, occupation, your experiences in rehabilitation, earlier life) |
2. | Could you tell me about how you experienced trying the VR-Mill? • Could you tell me why or why not you experienced it as safe to use? • Did you experience any form of dizziness or nausea while playing? • Have you ever used a treadmill earlier? |
3. | Did you experience the game as meaningful or motivating to use? • Could you please say a bit more about what made the game motivating? • How did you experience the collecting of points during the game? |
4. | Was there something lacking in the game that could have made the game more motivating or more fun to use? • Do you have any thoughts on how such games may contribute to motivation to do work outs in everyday life? |
5. | What did you like and what did you not like about using the game? |
6. | Would you like to use the VR-Mill one or several times more? • Why, why not? |
7. | How did you experience the introduction to the VR-Mill ? • How challenging, how easy? |
8. | What do you think about this form for training? • For gait function? • For balance? |
9. | Could you tell me about your earlier experiences with computer gaming or Virtual Reality? • How did your previous experiences with such technology affect today's testing? Did it (not) affect you? |
10. | In your opinion, for whom is this form of rehabilitation suitable (i.e., patients)? For other persons you know, or for other groups? |
11. | Before we end the interview: would you like to add something to any of the questions, or are there any important subjects that we haven't touched upon yet? Thank you for your participation. |
Interview guide for clinicians | |
1. | Could you please start by telling a little bit about yourself? (Occupation, work experience, age) |
2. | How did you think it was to use the VR-Mill? • Did you experience it as safe? • As meaningful? • As motivating? |
3. | How did you experience the introduction to how the VR-Mill works? • How challenging / how easy? |
4. | In your opinion, in which way can the VR-Mill be used by persons with stroke with reduced gait function? • Should some features of the VR-Mill or game be changed? • Which elements are most important for the usability of the VR-Mill? |
5. | What did you like and what did you not like about the gait training while using the VR-Mill? • Why? |
6. | Why or why not would you recommend this training method to your patients? |
7. | In which way could the VR-Mill be used at your workplace? • What are the potential positive effects of implementing it? • What are the potential negative effects of implementing it? • Do you see any barriers for implementing it at your workplace? |
8. | To which groups of patients would you recommend this form of rehabilitation? |
9. | Do you have any previous experiences with VR or computer gaming? |
10. | Before we end the interview: would you like to add something to any of the questions, or are there any important subjects that we haven't touched upon yet? Thank you for your participation. |