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. 2021 Nov 2;13:735251. doi: 10.3389/fnagi.2021.735251

Table A1.

Interview guides.

Interview guide for persons with stroke
1. Could you please start by telling a little bit about yourself? (Age, occupation, your experiences in rehabilitation, earlier life)
2. Could you tell me about how you experienced trying the VR-Mill?
• Could you tell me why or why not you experienced it as safe to use?
• Did you experience any form of dizziness or nausea while playing?
• Have you ever used a treadmill earlier?
3. Did you experience the game as meaningful or motivating to use?
• Could you please say a bit more about what made the game motivating?
• How did you experience the collecting of points during the game?
4. Was there something lacking in the game that could have made the game more motivating or more fun to use?
• Do you have any thoughts on how such games may contribute to motivation to do work outs in everyday life?
5. What did you like and what did you not like about using the game?
6. Would you like to use the VR-Mill one or several times more?
• Why, why not?
7. How did you experience the introduction to the VR-Mill ?
• How challenging, how easy?
8. What do you think about this form for training?
• For gait function?
• For balance?
9. Could you tell me about your earlier experiences with computer gaming or Virtual Reality?
• How did your previous experiences with such technology affect today's testing? Did it (not) affect you?
10. In your opinion, for whom is this form of rehabilitation suitable (i.e., patients)? For other persons you know, or for other groups?
11. Before we end the interview: would you like to add something to any of the questions, or are there any important subjects that we haven't touched upon yet?
Thank you for your participation.
Interview guide for clinicians
1. Could you please start by telling a little bit about yourself? (Occupation, work experience, age)
2. How did you think it was to use the VR-Mill?
• Did you experience it as safe?
• As meaningful?
• As motivating?
3. How did you experience the introduction to how the VR-Mill works?
• How challenging / how easy?
4. In your opinion, in which way can the VR-Mill be used by persons with stroke with reduced gait function?
• Should some features of the VR-Mill or game be changed?
• Which elements are most important for the usability of the VR-Mill?
5. What did you like and what did you not like about the gait training while using the VR-Mill?
• Why?
6. Why or why not would you recommend this training method to your patients?
7. In which way could the VR-Mill be used at your workplace?
• What are the potential positive effects of implementing it?
• What are the potential negative effects of implementing it?
• Do you see any barriers for implementing it at your workplace?
8. To which groups of patients would you recommend this form of rehabilitation?
9. Do you have any previous experiences with VR or computer gaming?
10. Before we end the interview: would you like to add something to any of the questions, or are there any important subjects that we haven't touched upon yet?
Thank you for your participation.