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. 2021 Nov 17;12(5):1030–1040. doi: 10.1055/s-0041-1736626

Table 3. GuessWhat usage statistics. Gameplay statistics were recorded over 1 mo for all 72 players in the treatment group.

Game start Game end Game share Points
Game Num. Avg. Num. Avg. Num. Avg. Num. Avg.
Emojis 316 (16%) 4.33 (SD = 5.98) 251 (15%) 3.44 (SD = 4.68) 208 (14%) 2.85 (SD = 4.1) 2,220 (25%) 30.41 (SD = 50.44)
Faces 233 (12%) 3.19 (SD = 4.34) 201 (12%) 2.75 (SD = 4.11) 172 (12%) 2.36 (SD = 3.82) 1,950 (22%) 26.71 (SD = 50.51)
Animals 250 (13%) 3.42 (SD = 7.15) 223 (13%) 3.05 (SD = 6.57) 202 (14%) 2.77 (SD = 6.55) 1,818 (21%) 24.90 (SD = 52.49)
Objects 155 (8%) 2.12 (SD = 4.09) 136 (8%) 1.86 (SD = 3.52) 111 (8%) 1.52 (SD = 3.34) 884 (10%) 12.11 (SD = 27.52)
Jobs 136 (7%) 1.86 (SD = 5.05) 124 (7%) 1.70 (SD = 4.54) 103 (7%) 1.41 (SD = 4.32) 720 (8%) 9.86 (SD = 27.37)
Sports 134 (7%) 1.84 (SD = 5.07) 113 (7%) 1.55 (SD = 4.58) 93 (6%) 1.27 (SD = 4.43) 746 (8%) 10.22 (SD = 25.88)
Other 740 (38%) 10.15 (SD = 24.81) 665(39%) 9.11 (SD = 21.95) 591 (40%) 8.10 (SD = 21.55) 488 (6%) 6.68 (SD = 95.66)
Тotal decks 1,964 26.92 (SD = 47.08) 1713 23.47 (SD = 42.46) 1,480 20.27 (SD = 41.32) 8,826 120.90 (SD = 158.86)
Total sessions 1,291 17.68 (SD = 18.04) 1105 15.14 (SD = 15.81) 959 13.14 (SD = 15.32) 183.93 (N/A)