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. 2021 Nov 3;5(11):e28315. doi: 10.2196/28315

Table 3.

Results from the modified Players Experience of Need Satisfaction Questionnaire.

Modified Players Experience of Need Satisfaction Questionnaire question P1 P2 P3 P4 P5 P6 P7 P8 P9 P10
Interest or enjoyment

I enjoyed doing this activity very much. 7 6 4 5 4 7 7 7 7 5

This activity was fun to do. 7 5 4 6 3 7 7 6 7 5

This was not a boring activitya. 2 3 6 7 3 6 7 7 7 7

This activity did hold my attentiona. 6 2 6 7 5 7 7 6 7 6

I would describe this activity as very interesting. 6 5 5 5 4 7 7 6 7 6

While I was doing this activity, I was thinking about how much I enjoyed it. 4 5 4 5 5 4 7 5 4 2
Competence

I felt competent at using the virtual reality system to watch my videos. 6 7 5 4 5 6 6 2 7 2

I felt very capable and effective when using the virtual reality system. 6 7 5 3 6 6 6 2 7 2
Presence or immersion

When watching my videos, I felt transported to another time and place. 1 5 2 6 6 4 7 2 1 5

When watching my videos, I felt as if I was actually there. 5 5 5 4 6 6 7 5 7 5

Watching my videos was engaging. 6 5 4 5 5 6 7 5 4 5

I experienced feelings as deeply in my videos as I have in real life. 4 4 3 5 5 3 7 5 4 3

I experienced genuine pride when I watched my videos. 4 4 2 4 3 6 2 6 4 1

I did not experience distress when I watched my videosa. 7 7 6 7 6 7 1 4 7 7
Intuitive controls

Learning to use the virtual reality system was easy. 3 7 5 4 5 3 6 3 7 2

The virtual reality system controls were intuitive. 3 7 4 4 5 4 6 3 4 2
Future participation

If given the opportunity, I would use virtual reality systems for the management of my freezing of gait in the future. 5 7 2 5 5 4 7 6 7 7
Motion sickness

I did not experience motion sickness while using the virtual reality systema. 7 7 6 7 6 7 7 5 7 7

aThis question was rephrased so that its effect direction is similar to that of the other questions to allow for the calculation of mean and SD (Multimedia Appendix 2).