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. 2021 Nov 5;9:645837. doi: 10.3389/fpubh.2021.645837

Table 2.

Themes derived from the data.

Global theme Organizing theme Basic theme (NVivo Codes) Number of quotes found
Knowledge from mHealth Decision making Use of ambulance for transport 20
Hospital visit for severe case 33
Game as aid in deciding 34
Knowledge gain Identification of danger signs 42
Ease of learning with game 6
Limited literacy individuals learning through games 15
Potential of mHealth Assisting community Community-level help 27
Teaching assistance Novel approach of teaching 9
Facilitation in education others 38
Validation Verification of diagnosis 2
Reassurance and trust 4
Recall information for FCHVs 7
Perception of mHealth Gratification Fun but raises awareness 4
Willingness to play more 12
Familiarity Information from work 7
Relevant for FCHVs 6
General impressions Change in perception about phones 1
Gradual process of learning 18
People's possible opinion 29
Community and male involvement 5
Recommendations 28
Hurdles Mobile phone as foreign 19
Identical subject matter 2
Problem with picture quality 10