Table 2.
Themes derived from the data.
Global theme | Organizing theme | Basic theme (NVivo Codes) | Number of quotes found |
---|---|---|---|
Knowledge from mHealth | Decision making | Use of ambulance for transport | 20 |
Hospital visit for severe case | 33 | ||
Game as aid in deciding | 34 | ||
Knowledge gain | Identification of danger signs | 42 | |
Ease of learning with game | 6 | ||
Limited literacy individuals learning through games | 15 | ||
Potential of mHealth | Assisting community | Community-level help | 27 |
Teaching assistance | Novel approach of teaching | 9 | |
Facilitation in education others | 38 | ||
Validation | Verification of diagnosis | 2 | |
Reassurance and trust | 4 | ||
Recall information for FCHVs | 7 | ||
Perception of mHealth | Gratification | Fun but raises awareness | 4 |
Willingness to play more | 12 | ||
Familiarity | Information from work | 7 | |
Relevant for FCHVs | 6 | ||
General impressions | Change in perception about phones | 1 | |
Gradual process of learning | 18 | ||
People's possible opinion | 29 | ||
Community and male involvement | 5 | ||
Recommendations | 28 | ||
Hurdles | Mobile phone as foreign | 19 | |
Identical subject matter | 2 | ||
Problem with picture quality | 10 |