Table 3.
Hackathon outcomes | Number of participants (% of total)* | Mentions (% of the total)** |
---|---|---|
Student engagement | 7 (54) | 8 (62) |
Innovations | 7 (54) | 7 (54) |
Professional networks/capacity-building | 5 (38) | 5 (38) |
Increased awareness of SLE | 4 (31) | 4 (31) |
Engaged with new people | 3 (23) | 4 (31) |
Support networks generated | 2 (15) | 3 (23) |
Mentors | 2 (15) | 2 (15) |
Individual learning | 1 (8) | 1 (8) |
Total | 13 (100) | 34 (100) |
*Presents number of participants mentioning variable from total sample (also as a percentage)
**Presents number of mentions of variable and percentage of total mentions