Table 4.
Study | Intervention | Type of NIVR | Time per Session | Frequency | Duration of Treatment |
---|---|---|---|---|---|
Del Din et al. (2020) [37] | CG = TM EG = TM + NIVR |
Large screen Modified Microsoft Kinect |
40 min | 3/wk | 6 wk |
Pelosin et al. (2020) [38] | CG = TM EG = TM + NIVR |
Large screen Modified Microsoft Kinect |
45 min | 3/wk | 6 wk |
Santos et al. (2019) [39] | CG = CE EG1 = NIVR EG2 = NIVR + CE |
Nintendo Wii Fit | 50 min | 2/wk | 8 wk |
Feng et al. (2019) [40] | CG = CP EG = NIVR |
Nintendo Wii Fit | 45 min | 5/wk | 12 wk |
Gandolfi et al. (2017) [41] | CG = clinical SIBT EG = home NIVR |
Nintendo Wii Fit | 50 min | 3/wk | 7 wk |
Mirelman et al. (2016) [42] | CG = TM EG = TM + NIVR |
Large screen Modified Microsoft Kinect |
45 min | 3/wk | 6 wk |
Negrini et al. (2016) [43] | CG = NIVR 10 ss EG = NIVR 15 ss |
Nintendo Wii Fit | 30 min | CG = 2/wk EG = 3/wk |
5 wk |
Yang et al. (2016) [44] | CG = CE | Touch screen | 50 min | 2/wk | 6 wk |
EG = home NIVR | Virtual balance training system | ||||
Lee et al. (2015) [45] | CG = NDT + FES EG = NDT + FES + NIVR |
Nintendo Wii Fit | 45 min 75 min |
5/wk | 6 wk |
Liao et al. (2015) [46] | CG = FPE | Nintendo Wii Fit | 60 min | 2/wk | 6 wk |
EG1 = CE + TM | |||||
EG2 = NIVR + TM |
ABC = Activities-specific Balance Confidence Scale; BBS = Berg balance scale; CE = Conventional exercise; CG = Control group; CP = Conventional physiotherapy; EG = Experimental group; FES = Functional electrical stimulation; FES-I = Falls Efficacy Scale; FPE = Fall prevention education; FRA = fall rates relative to activity exposure index; HE = Healthy elderly patients; HT = Home training; IF = Idiopathic falls; MCI = Mild cognitive impairment; MV = Dynamic balance test; NDT = Neurodevelopmental treatment; NW = Nintendo Wii Fit; OA = Osteoarthritis; TM = Treadmill; TT = Tinetti Test; TUG = Timed Up and Go; Tx = Treatment; SIBT = Sensory Integration Balance Training; SOT = Sensory organization test; VR = virtual reality; WK = Weeks.