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. 2021 Oct 28;11(11):1435. doi: 10.3390/brainsci11111435

Table 4.

Characteristics of interventions used in the included studies.

Study Intervention Type of NIVR Time per Session Frequency Duration of Treatment
Del Din et al. (2020) [37] CG = TM
EG = TM + NIVR
Large screen
Modified Microsoft Kinect
40 min 3/wk 6 wk
Pelosin et al. (2020) [38] CG = TM
EG = TM + NIVR
Large screen
Modified Microsoft Kinect
45 min 3/wk 6 wk
Santos et al. (2019) [39] CG = CE
EG1 = NIVR
EG2 = NIVR + CE
Nintendo Wii Fit 50 min 2/wk 8 wk
Feng et al. (2019) [40] CG = CP
EG = NIVR
Nintendo Wii Fit 45 min 5/wk 12 wk
Gandolfi et al. (2017) [41] CG = clinical SIBT
EG = home NIVR
Nintendo Wii Fit 50 min 3/wk 7 wk
Mirelman et al. (2016) [42] CG = TM
EG = TM + NIVR
Large screen
Modified Microsoft Kinect
45 min 3/wk 6 wk
Negrini et al. (2016) [43] CG = NIVR 10 ss
EG = NIVR 15 ss
Nintendo Wii Fit 30 min CG = 2/wk
EG = 3/wk
5 wk
Yang et al. (2016) [44] CG = CE Touch screen 50 min 2/wk 6 wk
EG = home NIVR Virtual balance training system
Lee et al. (2015) [45] CG = NDT + FES
EG = NDT + FES + NIVR
Nintendo Wii Fit 45 min
75 min
5/wk 6 wk
Liao et al. (2015) [46] CG = FPE Nintendo Wii Fit 60 min 2/wk 6 wk
EG1 = CE + TM
EG2 = NIVR + TM

ABC = Activities-specific Balance Confidence Scale; BBS = Berg balance scale; CE = Conventional exercise; CG = Control group; CP = Conventional physiotherapy; EG = Experimental group; FES = Functional electrical stimulation; FES-I = Falls Efficacy Scale; FPE = Fall prevention education; FRA = fall rates relative to activity exposure index; HE = Healthy elderly patients; HT = Home training; IF = Idiopathic falls; MCI = Mild cognitive impairment; MV = Dynamic balance test; NDT = Neurodevelopmental treatment; NW = Nintendo Wii Fit; OA = Osteoarthritis; TM = Treadmill; TT = Tinetti Test; TUG = Timed Up and Go; Tx = Treatment; SIBT = Sensory Integration Balance Training; SOT = Sensory organization test; VR = virtual reality; WK = Weeks.