Table 3.
Factors | AOR | 95% CI | p-Value |
---|---|---|---|
Gender | |||
Male | 1 | ||
Female | 0.775 | 0.35–1.71 | 0.527 |
Marital | 0.02–8.72 | 0.587 | |
Single | 0.436 | ||
Married | 1 | ||
Hometown | |||
Urban | 1 | ||
Rural | 1.08 | 0.53–2.19 | 0.830 |
Parental income | |||
<RM 2000 | 1 | ||
>RM 2000 | 0.479 | 0.14–1.70 | 0.256 |
Academic years | |||
Pre-clinical | 2.489 | 1.22–5.07 | 0.012 * |
Clinical | 1 | ||
Supplementary exam | |||
Yes | 1.422 | 0.23–8.72 | 0.704 |
No | 1 | ||
Total screen time/day | |||
<7 h | 1 | ||
>7 h | 0.553 | 0.21–1.44 | 0.225 |
Ownership of the gadget | |||
Personally owned | 0.771 | 0.07–8.07 | 0.828 |
Shared | 1 | ||
Internet dependence | |||
Normal | 1 | ||
IAT | 0.100 | 0.01–0.76 | 0.026 * |
IGDS9-SF | |||
Non-Disorder | 1 | ||
Disordered | 0.240 | 0.04–1.33 | 0.103 |
Note: * Significant at p < 0.05, reference = 1, Abbreviations: RM, Malaysian Ringgit; IGDS9-SF, Internet Gaming Disorder Scale-Short Form.