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. 2021 Oct 23;9(11):1429. doi: 10.3390/healthcare9111429

Table 3.

Articles included in the review (sorted alphabetically by author).

Title 1 Study Purpose Study Design Sample Size Intervention Type and Duration DSM Scales
López-Martín et al. (2016) [21] To evaluate the effectiveness of a VR-based gaming program for the improvement of cognitive domains in patients with schizophrenia. RCT 40 patients
Control group (n = 20)
Experimental group (n = 20)
Big Brain Academy Game, 5 weeks, 50 min per session DSM-IV-TR MCCB-MATRICS
Park et al. (2011) [19] To compare SST using VR role-playing (SST-VR) to SST using traditional role-playing (SST-TR) RCT 64 participants
SST-VR group (n = 32)
SST-TR group (n = 31)
SST-VR and SST-TR, 5 weeks, 90 min per session DSM-IV Axis I SBS
RAS
RCS
SPSI-R
PANSS
Tsang et al. (2013) [20] To investigate the efficacy and effectiveness of VR as a cognitive intervention for enhancing vocational outcomes. RCT 75 participants
VR-based training group (VRG, n = 25) Therapist-administered group (TAG, n = 25)
Conventional group (CG, n = 25)
VRVTS, 5 weeks, 90 min per session DSM-IV BNCE
DVT
RBMT
WCST-CV4
VCRS
Vass et al. (2020) [18] To evaluate the feasibility and tolerability of VR-ToMIS RCT 17 patients
VR-ToMIS (n = 9)
Passive VR (n = 8)
VR-ToMIS and Passive VR, 9 weeks, 50 min per session DSM-IV-TR PANSS
WCST-64
BCMET
RBANS

PANSS = Positive and Negative Syndrome Scale; WCST-64 = Wisconsin Card Sorting Test; BCMET = Baron-Cohen Mind in the Eyes Test; RBANS = Repeated Battery for the Assessment of Neuropsychological Status; SBS = Social Behavior Scales; RAS = Rathus Assertiveness Schedule; RCS = Relationship Change Scale; SPSI-R = Social Problem-Solving Inventory—Revised; BNCE = Brief Neuropsychological Cognitive Examination; DVT = Digit Vigilance Test; RBMT = Rivermead Behavioral Memory Test; WCST-CV4 = Wisconsin Card Sorting Test—Computer Version 4; VCRS = Vocational Cognitive Rating Scale; MCCB-MATRICS = MATRICS Consensus Cognitive Battery (MCCB); VR-ToMIS = VR-based ToM Intervention in Schizophrenia; SST = social skills training (SST); SST-VR = social skills training using VR; SST-TR = social skills training using traditional staging.