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. 2021 Nov 29;2021:7363403. doi: 10.1155/2021/7363403

Table 2.

Description of the included studies.

Included studies Country Cases Age/year VR type Interventions Number of Interventions/week Frequency Outcome indicators
VR group Control group VR group Control group VR group Control group
Baek et al. 2019 [26] South Korea 20 22 20.00-29.00 VR box 5 min warm up and stretch.
20 min VR training: wear VR-HMD (VRbox; Max, China), stand on an unstable support surface (JUMPER; TOGU, Germany) for balance training.
5 min relax and stretch.
5 min warm up and stretch.
20 min conventional training: without VR-HMD, stand on an unstable support surface (JUMPER; TOGU, Germany) on both feet for balance training.
5 min relax and stretch.
3 3 times/week; 20 min/time ①②③④⑤

Kim et al. 2018 [29] South Korea 10 10 21.80 ± 1.20 22.10 ± 2.40 Nintendo Wii Fit Plus 5 min warm up and stretch.
20 min VR training: muscle strength and balance strengthening exercises with Nintendo Wii Fit Plus.
5 min warm up and stretch.
20 min conventional training: ankle muscle strength training in four directions with elastic bands; stand on the aero step (TOGU, Germany) on one foot in situ for balance training.
4 3 times/week; 20 min/time

Kim et al. 2019 [25] South Korea 10 11 21.00 ± 1.20 Nintendo Wii Fit Plus 5 min warm up and stretch.
20 min VR training: 10 min of muscle strength and 10 min of balance strengthening with Nintendo Wii Fit Plus.
5 min relaxation activities.
5 min warm up and stretch.
20 min conventional training: ankle muscle strength training in four directions with elastic bands; balance training in appropriate difficulty with Airex Balance Pad, slide board, donut hall, trampoline, Bosu Pro Balance Trainer, basic balance board and rocker/wobble board package.
5 min relaxation activities.
4 3 times/week; 20min/time
Kim et al. 2020 [27] South Korea 13 11 21.38 ± 1.00 21.90 ± 1.00 VR BOSS & APP: rope crossing adventure VR 10 min warm up.
30 min VR training: use mobile comprehensive virtual reality trainer VR BOSS (Smpia; Seoul, Republic of Korea) combined with rope crossing adventure VR APP to perform balance training (1-2 weeks of tightrope walking indoors, 3-4 weeks of tightrope walking between high-rise buildings).
10 min warm up.
30 min conventional training: static and dynamic balance training such as open/closed eyes, standing on one foot, knee lifting on one leg, one foot standing squat, etc. (1-2 weeks on the ground /wobble balance boards, 3-4 weeks on the balance pads).
4 3 times/week; 30min/time

Yang et al. 2016 [28] South Korea 15 15 21.36 ± 2.92 22.04 ± 4.05 Balance trainer 30 min plyometric training: zigzag running, backward running, vertical jumping, agility jumping, side jumping, full speed running, and other sports.
30 min VR training: VR-based fusion training of neuromuscular postural control: use Aero step (TOGU, Germany) in combination with the Balance trainer (Medica Medizintechink GmbH, Germany) for training.
30 min plyometric training: zigzag running, back running, vertical jump, agility jump, side jump, full speed running.
30 min conventional training: run on treadmill.
8 3 times/week; 30min/time ⑦⑧⑨

① Ankle proprioceptive sense; ② isokinetic muscle strength (Biodex isokinetic force meter; BMS, Shirley, USA); ③ Y-balance test; ④ 30-second single-leg standing balance test (Biorescue; RM Ingenierie, France/Biodex balance system; BMS, Shirley, USA); ⑤ Romberg's test (Biorescue; RM Ingenierie, France); ⑥ 15-second single-leg standing balance test (Biorescue; RM Ingenierie, France); ⑦ 60-second standing balance test (Biorescue; RM Ingenierie, France); ⑧ CMJA (G-jump; IBTS bioengineering, Italy); ⑨ SLJ (G-jump; BTS bioengineering, Italy). CMJA: countermovement jump with arm swing; SLJ: stance long jump;